@@ -196,21 +196,7 @@ var BitmapMask = new Class({
196196 */
197197 preRenderWebGL : function ( renderer , maskedObject , camera )
198198 {
199- // if (renderer.maskStack.length === 0)
200- // {
201- // renderer.maskCount = 0;
202- // }
203-
204- // if (renderer.currentCameraMask !== this)
205- // {
206- // renderer.currentMask = this;
207- // }
208-
209- // renderer.maskStack.push({ mask: this, camera: camera });
210-
211199 renderer . pipelines . BitmapMaskPipeline . beginMask ( this , maskedObject , camera ) ;
212-
213- // renderer.maskCount++;
214200 } ,
215201
216202 /**
@@ -226,34 +212,6 @@ var BitmapMask = new Class({
226212 postRenderWebGL : function ( renderer , camera )
227213 {
228214 renderer . pipelines . BitmapMaskPipeline . endMask ( this , camera ) ;
229-
230- /*
231- renderer.maskStack.pop();
232-
233- renderer.maskCount--;
234-
235- if (renderer.maskStack.length === 0)
236- {
237- renderer.pipelines.BitmapMaskPipeline.endMask(this);
238-
239- renderer.currentMask = null;
240- }
241- else
242- {
243- // Get the mask previous to this one
244- var prev = renderer.maskStack[renderer.maskStack.length - 1];
245- var bitmapMask = prev.mask;
246-
247- // var camera = prev.camera;
248-
249- if (renderer.currentCameraMask !== bitmapMask)
250- {
251- renderer.currentMask = bitmapMask;
252- }
253-
254- renderer.setFramebuffer(bitmapMask.mainFramebuffer);
255- }
256- */
257215 } ,
258216
259217 /**
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