@@ -97,32 +97,36 @@ var SeparateY = function (body1, body2, overlapOnly, bias)
9797 // Body1 hits Body2 from below
9898 if ( body1MovingUp && body2OnTop )
9999 {
100- return ProcessY . RunProcessY ( body1 , body2 , overlap , - overlap , body2Stationary , body2MovingDown , 'PushY1' ) ;
100+ // return ProcessY.RunProcessY(body1, body2, overlap, -overlap, body2Stationary, body2MovingDown, body1, 'PushY1');
101+ return ProcessY . RunProcessY ( body1 , body2 , overlap , - overlap , body2Stationary , body2MovingDown , body1 ) ;
101102 }
102103
103104 // Body2 hits Body1 from below
104105 if ( body2MovingUp && body1OnTop )
105106 {
106- return ProcessY . RunProcessY ( body1 , body2 , - overlap , overlap , body1Stationary , body1MovingDown , 'PushY2' ) ;
107+ // return ProcessY.RunProcessY(body1, body2, -overlap, overlap, body1Stationary, body1MovingDown, body2, 'PushY2');
108+ return ProcessY . RunProcessY ( body1 , body2 , - overlap , overlap , body1Stationary , body1MovingDown , body2 ) ;
107109 }
108110
109111 // Body1 hits Body2 from above
110112 if ( body1MovingDown && body1OnTop )
111113 {
112- return ProcessY . RunProcessY ( body1 , body2 , overlap , - overlap , body2Stationary , body2MovingUp , 'PushY3' ) ;
114+ // return ProcessY.RunProcessY(body1, body2, overlap, -overlap, body2Stationary, body2MovingUp, body1, 'PushY3');
115+ return ProcessY . RunProcessY ( body1 , body2 , overlap , - overlap , body2Stationary , body2MovingUp , body1 ) ;
113116 }
114117
115118 // Body2 hits Body1 from above
116119 if ( body2MovingDown && body2OnTop )
117120 {
118- return ProcessY . RunProcessY ( body1 , body2 , - overlap , overlap , body1Stationary , body1MovingUp , 'PushY4' ) ;
121+ // return ProcessY.RunProcessY(body1, body2, -overlap, overlap, body1Stationary, body1MovingUp, body2, 'PushY4');
122+ return ProcessY . RunProcessY ( body1 , body2 , - overlap , overlap , body1Stationary , body1MovingUp , body2 ) ;
119123 }
120124
121125 console . log ( 'uh oh' ) ;
122126 }
123127 else if ( body1Immovable )
124128 {
125- console . log ( 'SepY 1' ) ;
129+ // console.log('SepY 1');
126130
127131 // Body1 is immovable
128132 if ( blockedState === 1 || blockedState === 3 )
@@ -145,7 +149,7 @@ var SeparateY = function (body1, body2, overlapOnly, bias)
145149 }
146150 else if ( body2Immovable )
147151 {
148- console . log ( 'SepY 2' ) ;
152+ // console.log('SepY 2');
149153
150154 // Body2 is immovable
151155 if ( blockedState === 2 || blockedState === 4 )
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