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src/gameobjects/rendertexture/RenderTexture.js
@@ -330,8 +330,10 @@ var RenderTexture = new Class({
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* texture will not change.
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*
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* If Render Texture was not created from specific frame, the following will happen:
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+ *
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* In WebGL it will destroy and then re-create the frame buffer being used by the Render Texture.
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* In Canvas it will resize the underlying canvas element.
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* Both approaches will erase everything currently drawn to the Render Texture.
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* If the dimensions given are the same as those already being used, calling this method will do nothing.
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