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RenderTexture now displays correctly in Canvas games.
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
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README.md

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* Tweens have a new event: onLoop.
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* You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
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* Group.set will let you deep set a new propery on a single child of the Group.
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* Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
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New Examples:
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* Added touch joystick example showing how to use the clay.io virtual game controller (thanks gabehollombe)
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* Games - Matching Pairs by Patrick OReilly.
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* Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
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* Display - Pixi Render Texture. A Phaser conversion of the Pixi.js Render Texture example.
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Updates:
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* Updated to latest Pixi.js dev branch build
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* When a Sprite is destroyed any active filters are removed as well.
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* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
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* Phaser.Canvas.create updated to it can be given an ID as the 3rd parameter.
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* Fixed Pixi bug (#425) incorrect width property for multi-line BitmapText (thanks jcd-as)
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* Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
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* Sprites that are fixedToCamera can now be input dragged regardless of world position (thanks RafaelOliveira)
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* RenderTexture now displays correctly in Canvas games.
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You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md

examples/_site/examples.json

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"file": "graphics.js",
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"title": "graphics"
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},
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{
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"file": "pixi+render+texture.js",
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"title": "pixi render texture"
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},
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{
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"file": "render+crisp.js",
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"title": "render crisp"
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