@@ -69,22 +69,21 @@ var GetOverlapY = function (body1, body2, overlapOnly, bias)
6969 body1 . setTouchingDown ( ) ;
7070 body2 . setTouchingUp ( ) ;
7171
72- // Soft blocks can be moved apart
73- // body1.setBlockedDown(body2);
74- // body2.setBlockedUp(body1);
72+ body1 . setBlockedDown ( body2 ) ;
73+ body2 . setBlockedUp ( body1 ) ;
7574
7675 // World blocks cannot be penetrated
77- if ( worldBlocked2 . down || body2Immovable )
78- {
79- body1 . setWorldBlockedDown ( ) ;
80- body1 . setBlocker ( body2 ) ;
81- }
82-
83- if ( worldBlocked1 . up || body1Immovable )
84- {
85- body2 . setWorldBlockedUp ( ) ;
86- body2 . setBlocker ( body1 ) ;
87- }
76+ // if (worldBlocked2.down || body2Immovable)
77+ // {
78+ // body1.setWorldBlockedDown();
79+ // body1.setBlocker(body2);
80+ // }
81+
82+ // if (worldBlocked1.up || body1Immovable)
83+ // {
84+ // body2.setWorldBlockedUp();
85+ // body2.setBlocker(body1);
86+ // }
8887 }
8988 }
9089 else
@@ -106,22 +105,21 @@ var GetOverlapY = function (body1, body2, overlapOnly, bias)
106105 body1 . setTouchingUp ( ) ;
107106 body2 . setTouchingDown ( ) ;
108107
109- // Soft blocks can be moved apart
110- // body1.setBlockedUp(body2);
111- // body2.setBlockedDown(body1);
108+ body1 . setBlockedUp ( body2 ) ;
109+ body2 . setBlockedDown ( body1 ) ;
112110
113111 // World blocks cannot be penetrated
114- if ( worldBlocked2 . up || body2Immovable )
115- {
116- body1 . setWorldBlockedUp ( ) ;
117- body1 . setBlocker ( body2 ) ;
118- }
119-
120- if ( worldBlocked1 . down || body1Immovable )
121- {
122- body2 . setWorldBlockedDown ( ) ;
123- body2 . setBlocker ( body1 ) ;
124- }
112+ // if (worldBlocked2.up || body2Immovable)
113+ // {
114+ // body1.setWorldBlockedUp();
115+ // body1.setBlocker(body2);
116+ // }
117+
118+ // if (worldBlocked1.down || body1Immovable)
119+ // {
120+ // body2.setWorldBlockedDown();
121+ // body2.setBlocker(body1);
122+ // }
125123 }
126124 }
127125
0 commit comments