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v3/dev-guide/README.md
@@ -291,17 +291,20 @@ Every time RAF ticks it calls the following (in order)
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In a tree form it maps to the following:
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```
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-+ StateManager.step (iterates all active States)
++ Game.step
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++ MainLoop.step
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|
- +- State.sys.mainloop.step (updates delta values)
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- +- State.sys.begin
+ +- All Active States:
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+ +- State.sys.begin (called once per active state)
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+- While (frameDelta within step range)
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+- State.sys.update
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+- Iterates State.children, if child exists, call child.update
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+- State.update
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- +- State.sys.preRender
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+ +- Renderer.preRender
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+ +-
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+ +- State.sys.render
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+- Update Manager Start (State.sys.updates)
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+- Game.renderer.render (if State is visible)
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