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* @param {(string|string[]|Phaser.Tilemaps.Tileset|Phaser.Tilemaps.Tileset[])} tileset - The tileset, or an array of tilesets, used to render this layer. Can be a string or a Tileset object.
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*/
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setTilesets: function(tilesets)
@@ -298,20 +298,20 @@ var DynamicTilemapLayer = new Class({
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/**
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* Sets the rendering (draw) order of the tiles in this layer.
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* The default is 'right-down', meaning it will order the tiles starting from the top-left,
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* drawing to the right and then moving down to the next row.
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* The draw orders are:
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* 0 = right-down
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* 1 = left-down
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* 2 = right-up
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* 3 = left-up
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* Setting the render order does not change the tiles or how they are stored in the layer,
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* it purely impacts the order in which they are rendered.
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* You can provide either an integer (0 to 3), or the string version of the order.
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