@@ -321,7 +321,7 @@ var RenderTexture = new Class({
321321 * @since 3.10.0
322322 *
323323 * @param {number } width - The new width of the Render Texture.
324- * @param {number } [height] - The new height of the Render Texture. If not specified, will be set the same as the `width`.
324+ * @param {number } [height=width ] - The new height of the Render Texture. If not specified, will be set the same as the `width`.
325325 *
326326 * @return {this } This Render Texture.
327327 */
@@ -331,10 +331,9 @@ var RenderTexture = new Class({
331331
332332 if ( width !== this . width || height !== this . height )
333333 {
334-
335- if ( this . frame . name === '__BASE' ) // resize the texture
334+ if ( this . frame . name === '__BASE' )
336335 {
337-
336+ // Tesize the texture
338337 this . canvas . width = width ;
339338 this . canvas . height = height ;
340339
@@ -360,14 +359,23 @@ var RenderTexture = new Class({
360359
361360 this . width = width ;
362361 this . height = height ;
363-
364362 }
365363 }
366- else // resize the frame
364+ else
367365 {
366+ // Resize the frame
367+
368368 var baseFrame = this . texture . getSourceImage ( ) ;
369- if ( this . frame . cutX + width > baseFrame . width ) { width = baseFrame . width - this . frame . cutX ; }
370- if ( this . frame . cutY + height > baseFrame . height ) { height = baseFrame . height - this . frame . cutY ; }
369+
370+ if ( this . frame . cutX + width > baseFrame . width )
371+ {
372+ width = baseFrame . width - this . frame . cutX ;
373+ }
374+
375+ if ( this . frame . cutY + height > baseFrame . height )
376+ {
377+ height = baseFrame . height - this . frame . cutY ;
378+ }
371379
372380 this . frame . setSize ( width , height , this . frame . cutX , this . frame . cutY ) ;
373381 }
@@ -713,7 +721,7 @@ var RenderTexture = new Class({
713721
714722 pipeline . projOrtho ( 0 , this . texture . width , 0 , this . texture . height , - 1000.0 , 1000.0 ) ;
715723
716- this . batchList ( entries , x + this . frame . cutX , y + this . frame . cutY , alpha , tint ) ;
724+ this . batchList ( entries , x , y , alpha , tint ) ;
717725
718726 pipeline . flush ( ) ;
719727
@@ -727,7 +735,7 @@ var RenderTexture = new Class({
727735 {
728736 this . renderer . setContext ( this . context ) ;
729737
730- this . batchList ( entries , x + this . frame . cutX , y + this . frame . cutY , alpha , tint ) ;
738+ this . batchList ( entries , x , y , alpha , tint ) ;
731739
732740 this . renderer . setContext ( ) ;
733741 }
@@ -833,8 +841,8 @@ var RenderTexture = new Class({
833841 * @since 3.12.0
834842 *
835843 * @param {array } children - The array of Game Objects to draw.
836- * @param {number } x - The x position to offset the Game Object by.
837- * @param {number } y - The y position to offset the Game Object by.
844+ * @param {number } [x] - The x position to offset the Game Object by.
845+ * @param {number } [y] - The y position to offset the Game Object by.
838846 * @param {number } [alpha] - The alpha to use. If not specified it uses the `globalAlpha` property.
839847 * @param {number } [tint] - The tint color to use. If not specified it uses the `globalTint` property.
840848 */
@@ -885,14 +893,17 @@ var RenderTexture = new Class({
885893 * @since 3.12.0
886894 *
887895 * @param {array } children - The array of Game Objects to draw.
888- * @param {number } x - The x position to offset the Game Object by.
889- * @param {number } y - The y position to offset the Game Object by.
896+ * @param {number } [x=0] - The x position to offset the Game Object by.
897+ * @param {number } [y=0] - The y position to offset the Game Object by.
890898 */
891899 batchGroup : function ( children , x , y )
892900 {
893901 if ( x === undefined ) { x = 0 ; }
894902 if ( y === undefined ) { y = 0 ; }
895903
904+ x += this . frame . cutX ;
905+ y += this . frame . cutY ;
906+
896907 for ( var i = 0 ; i < children . length ; i ++ )
897908 {
898909 var entry = children [ i ] ;
@@ -915,8 +926,8 @@ var RenderTexture = new Class({
915926 * @since 3.12.0
916927 *
917928 * @param {Phaser.GameObjects.GameObject } gameObject - The Game Object to draw.
918- * @param {number } x - The x position to draw the Game Object at.
919- * @param {number } y - The y position to draw the Game Object at.
929+ * @param {number } [x] - The x position to draw the Game Object at.
930+ * @param {number } [y] - The y position to draw the Game Object at.
920931 */
921932 batchGameObjectWebGL : function ( gameObject , x , y )
922933 {
@@ -931,8 +942,8 @@ var RenderTexture = new Class({
931942 this . renderer . setBlendMode ( gameObject . blendMode ) ;
932943 }
933944
934- gameObject . setPosition ( x , y ) ;
935-
945+ gameObject . setPosition ( x + this . frame . cutX , y + this . frame . cutY ) ;
946+
936947 gameObject . renderWebGL ( this . renderer , gameObject , 0 , this . camera , null ) ;
937948
938949 gameObject . setPosition ( prevX , prevY ) ;
@@ -946,8 +957,8 @@ var RenderTexture = new Class({
946957 * @since 3.12.0
947958 *
948959 * @param {Phaser.GameObjects.GameObject } gameObject - The Game Object to draw.
949- * @param {number } x - The x position to draw the Game Object at.
950- * @param {number } y - The y position to draw the Game Object at.
960+ * @param {number } [x] - The x position to draw the Game Object at.
961+ * @param {number } [y] - The y position to draw the Game Object at.
951962 */
952963 batchGameObjectCanvas : function ( gameObject , x , y )
953964 {
@@ -964,7 +975,7 @@ var RenderTexture = new Class({
964975 gameObject . blendMode = BlendModes . ERASE ;
965976 }
966977
967- gameObject . setPosition ( x , y ) ;
978+ gameObject . setPosition ( x + this . frame . cutX , y + this . frame . cutY ) ;
968979
969980 gameObject . renderCanvas ( this . renderer , gameObject , 0 , this . camera , null ) ;
970981
@@ -985,8 +996,8 @@ var RenderTexture = new Class({
985996 *
986997 * @param {string } key - The key of the texture to be used, as stored in the Texture Manager.
987998 * @param {(string|integer) } [frame] - The name or index of the frame within the Texture.
988- * @param {number } x - The x position to offset the Game Object by.
989- * @param {number } y - The y position to offset the Game Object by.
999+ * @param {number } [x=0] - The x position to offset the Game Object by.
1000+ * @param {number } [y=0] - The y position to offset the Game Object by.
9901001 * @param {number } [alpha] - The alpha to use. If not specified it uses the `globalAlpha` property.
9911002 * @param {number } [tint] - The tint color to use. If not specified it uses the `globalTint` property.
9921003 *
@@ -1010,15 +1021,18 @@ var RenderTexture = new Class({
10101021 * @since 3.12.0
10111022 *
10121023 * @param {Phaser.Textures.Frame } textureFrame - The Texture Frame to draw.
1013- * @param {number } x - The x position to draw the Frame at.
1014- * @param {number } y - The y position to draw the Frame at.
1024+ * @param {number } [x=0] - The x position to draw the Frame at.
1025+ * @param {number } [y=0] - The y position to draw the Frame at.
10151026 * @param {number } [tint] - A tint color to be applied to the frame drawn to the Render Texture.
10161027 */
10171028 batchTextureFrame : function ( textureFrame , x , y , alpha , tint )
10181029 {
10191030 if ( x === undefined ) { x = 0 ; }
10201031 if ( y === undefined ) { y = 0 ; }
10211032
1033+ x += this . frame . cutX ;
1034+ y += this . frame . cutY ;
1035+
10221036 if ( this . gl )
10231037 {
10241038 this . pipeline . batchTextureFrame ( textureFrame , x , y , tint , alpha , this . camera . matrix , null ) ;
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