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CHANGELOG.md

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* Removed all references to CocoonJS from the API, including in the Device.OS object and elsewhere, as Cocoon is no longer.
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* The MouseManager and TouchManager now use separate handlers for the Window level input events, which check to see if the canvas is the target or not, and redirect processing accordingly.
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* `AnimationManager.generateFrameNumbers` can now accept a start number greater than the end number, and will generate them in reverse (thanks @cruzdanilo)
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### Bug Fixes
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* The parent bounds are reset when exiting fullscreen mode in the Scale Manager. This fixes an issue when leaving fullscreen mode by pressing ESC (instead of programmatically) would leave the canvas in the full screen size. Fix #4357 (thanks @khutchins and @HeyStevenXu)
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### Examples, Documentation and TypeScript
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My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:
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@sky-coding @G-Rath
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@sky-coding @G-Rath @S4n60w3n @rootasjey
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## Version 3.16.2 - Ishikawa - 11th February 2019

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