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Bumping to 3.17.0
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CHANGELOG.md

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# Change Log
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## Version 3.16.3 - Ishikawa - in dev
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## Version 3.17.0 - Ishikawa - in dev
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### Arcade Physics New Features, Updates and Fixes
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src/const.js

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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.16.3',
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VERSION: '3.17.0',
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BlendModes: require('./renderer/BlendModes'),
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src/input/mouse/MouseManager.js

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*
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* @name Phaser.Input.Mouse.MouseManager#onMouseDownWindow
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* @type {function}
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* @since 3.16.3
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* @since 3.17.0
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*/
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this.onMouseDownWindow = NOOP;
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*
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* @name Phaser.Input.Mouse.MouseManager#onMouseUpWindow
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* @type {function}
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* @since 3.16.3
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* @since 3.17.0
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*/
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this.onMouseUpWindow = NOOP;
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src/input/touch/TouchManager.js

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*
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* @name Phaser.Input.Touch.TouchManager#onTouchStartWindow
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* @type {function}
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* @since 3.16.3
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* @since 3.17.0
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*/
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this.onTouchStartWindow = NOOP;
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*
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* @name Phaser.Input.Touch.TouchManager#onTouchEndWindow
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* @type {function}
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* @since 3.16.3
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* @since 3.17.0
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*/
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this.onTouchEndWindow = NOOP;
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src/physics/arcade/Body.js

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* This method is only ever called once per game step.
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*
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* @method Phaser.Physics.Arcade.Body#preUpdate
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* @since 3.16.3
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* @since 3.17.0
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*/
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preUpdate: function ()
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{

src/physics/arcade/World.js

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*
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* @method Phaser.Physics.Arcade.World#collideTiles
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* @fires Phaser.Physics.Arcade.Events#TILE_COLLIDE
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* @since 3.16.3
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* @since 3.17.0
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*
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* @param {Phaser.GameObjects.GameObject} sprite - The first object to check for collision.
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* @param {Phaser.Tilemaps.Tile[]} tiles - An array of Tiles to check for collision against.
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*
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* @method Phaser.Physics.Arcade.World#overlapTiles
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* @fires Phaser.Physics.Arcade.Events#TILE_OVERLAP
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* @since 3.16.3
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* @since 3.17.0
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*
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* @param {Phaser.GameObjects.GameObject} sprite - The first object to check for collision.
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* @param {Phaser.Tilemaps.Tile[]} tiles - An array of Tiles to check for collision against.
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* @fires Phaser.Physics.Arcade.Events#TILE_COLLIDE
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* @fires Phaser.Physics.Arcade.Events#TILE_OVERLAP
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* @private
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* @since 3.16.3
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* @since 3.17.0
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*
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* @param {Phaser.GameObjects.GameObject} sprite - The first object to check for collision.
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* @param {(Phaser.Tilemaps.DynamicTilemapLayer|Phaser.Tilemaps.StaticTilemapLayer)} tilemapLayer - The second object to check for collision.

src/scene/events/CREATE_EVENT.js

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* Listen to it from a Scene using `this.scene.events.on('create', listener)`.
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*
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* @event Phaser.Scenes.Events#CREATE
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* @since 3.16.3
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* @since 3.17.0
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*
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* @param {Phaser.Scene} scene - A reference to the Scene that emitted this event.
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*/

src/tilemaps/Tilemap.js

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* This cannot be applied to Tiles that belong to Static Tilemap Layers.
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*
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* @method Phaser.Tilemaps.Tilemap#removeTile
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* @since 3.16.3
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* @since 3.17.0
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*
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* @param {(Phaser.Tilemaps.Tile|Phaser.Tilemaps.Tile[])} tiles - The Tile to remove, or an array of Tiles.
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* @param {integer} [replaceIndex=-1] - After removing the Tile, insert a brand new Tile into its location with the given index. Leave as -1 to just remove the tile.

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