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fix drag/overlap interaction
changes: when dragend resets draglist. this fixes overoutevents from a gameobject not firing after being drag.
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src/input/InputPlugin.js

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@@ -764,6 +764,7 @@ var InputPlugin = new Class({
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}
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pointer.dragState = 0;
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list.splice(0);
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}
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return 0;

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