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Removed un-used imports
1 parent de4428a commit 106e32a

13 files changed

Lines changed: 2 additions & 22 deletions

src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextCanvasRenderer.js

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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../../GameObject');
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.

src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextWebGLRenderer.js

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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../../GameObject');
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var Utils = require('../../../renderer/webgl/Utils');
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/**

src/gameobjects/bitmaptext/static/BitmapTextCanvasRenderer.js

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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../../GameObject');
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.

src/gameobjects/bitmaptext/static/BitmapTextWebGLRenderer.js

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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../../GameObject');
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var Utils = require('../../../renderer/webgl/Utils');
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/**

src/gameobjects/blitter/BlitterCanvasRenderer.js

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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../GameObject');
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.

src/gameobjects/blitter/BlitterWebGLRenderer.js

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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../GameObject');
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var Utils = require('../../renderer/webgl/Utils');
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/**

src/gameobjects/container/ContainerCanvasRenderer.js

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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../GameObject');
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.

src/gameobjects/container/ContainerWebGLRenderer.js

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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../GameObject');
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.

src/gameobjects/domelement/DOMElementCSSRenderer.js

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// https://developer.mozilla.org/en-US/docs/Web/CSS/transform
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node.style.transform =
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node.style.transform =
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calcMatrix.getCSSMatrix() +
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' skew(' + src.skewX + 'rad, ' + src.skewY + 'rad)' +
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' skew(' + src.skewX + 'rad, ' + src.skewY + 'rad)' +
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' rotate3d(' + src.rotate3d.x + ',' + src.rotate3d.y + ',' + src.rotate3d.z + ',' + src.rotate3d.w + src.rotate3dAngle + ')';
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node.style.transformOrigin = (100 * src.originX) + '% ' + (100 * src.originY) + '%';

src/gameobjects/particles/ParticleManagerCanvasRenderer.js

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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../GameObject');
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.

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