@@ -15,9 +15,9 @@ var RectangleRender = require('./RectangleRender');
1515 * treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling
1616 * it for input or physics. It provides a quick and easy way for you to render this shape in your
1717 * game without using a texture, while still taking advantage of being fully batched in WebGL.
18- *
18+ *
1919 * This shape supports both fill and stroke colors.
20- *
20+ *
2121 * You can change the size of the rectangle by changing the `width` and `height` properties.
2222 *
2323 * @class Rectangle
@@ -65,6 +65,37 @@ var Rectangle = new Class({
6565 this . updateData ( ) ;
6666 } ,
6767
68+ /**
69+ * Sets the internal size of this Game Object, as used for frame or physics body creation.
70+ *
71+ * This will not change the size that the Game Object is rendered in-game.
72+ * For that you need to either set the scale of the Game Object (`setScale`) or call the
73+ * `setDisplaySize` method, which is the same thing as changing the scale but allows you
74+ * to do so by giving pixel values.
75+ *
76+ * If you have enabled this Game Object for input, changing the size will _not_ change the
77+ * size of the hit area. To do this you should adjust the `input.hitArea` object directly.
78+ *
79+ * @method Phaser.GameObjects.Rectangle#setSize
80+ * @since 3.13.0
81+ *
82+ * @param {number } width - The width of this Game Object.
83+ * @param {number } height - The height of this Game Object.
84+ *
85+ * @return {this } This Game Object instance.
86+ */
87+ setSize : function ( width , height )
88+ {
89+ this . width = width ;
90+ this . height = height ;
91+
92+ this . geom . setSize ( width , height ) ;
93+
94+ this . updateData ( ) ;
95+
96+ return this ;
97+ } ,
98+
6899 /**
69100 * Internal method that updates the data and path values.
70101 *
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