Skip to content

Commit 114d967

Browse files
committed
TilemapLayer - quibbles
- Updated shiftCanvas usage for consistency with renderSetting access
1 parent 76aa601 commit 114d967

1 file changed

Lines changed: 3 additions & 5 deletions

File tree

src/tilemap/TilemapLayer.js

Lines changed: 3 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -686,16 +686,13 @@ Phaser.TilemapLayer.prototype.resetTilesetCache = function ()
686686
*
687687
* The specified (x/y) will be shifted to (0,0) after the copy and the newly exposed canvas area will need to be filled in.
688688
*
689-
* If `copyCanvas` is specified it will be used as an intermediate copy buffer and may be resized.
690-
*
691689
* @method Phaser.TilemapLayer#shiftCanvas
692690
* @private
693691
* @param {CanvasRenderingContext2D} context - The context to shift
694692
* @param {integer} x
695693
* @param {integer} y
696-
* @param {DOMCanvasElement} [copyCanvas=(none)] - If specified this canvas will be used as an intermediate copy buffer.
697694
*/
698-
Phaser.TilemapLayer.prototype.shiftCanvas = function (context, x, y, copyCanvas)
695+
Phaser.TilemapLayer.prototype.shiftCanvas = function (context, x, y)
699696
{
700697

701698
var canvas = context.canvas;
@@ -720,6 +717,7 @@ Phaser.TilemapLayer.prototype.shiftCanvas = function (context, x, y, copyCanvas)
720717
sy = 0;
721718
}
722719

720+
var copyCanvas = this.renderSettings.copyCanvas;
723721
if (copyCanvas)
724722
{
725723
// Copying happens in slices to minimize copy canvas size overhead
@@ -928,7 +926,7 @@ Phaser.TilemapLayer.prototype.renderDeltaScroll = function (shiftX, shiftY) {
928926
bottom = shiftY;
929927
}
930928

931-
this.shiftCanvas(this.context, shiftX, shiftY, this.renderSettings.copyCanvas);
929+
this.shiftCanvas(this.context, shiftX, shiftY);
932930

933931
// Transform into tile-space
934932
left = Math.floor((left + scrollX) / tw);

0 commit comments

Comments
 (0)