@@ -16,8 +16,10 @@ var Flip = {
1616
1717 /**
1818 * The horizontally flipped state of the Game Object.
19+ *
1920 * A Game Object that is flipped horizontally will render inversed on the horizontal axis.
2021 * Flipping always takes place from the middle of the texture and does not impact the scale value.
22+ * If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
2123 *
2224 * @name Phaser.GameObjects.Components.Flip#flipX
2325 * @type {boolean }
@@ -28,8 +30,10 @@ var Flip = {
2830
2931 /**
3032 * The vertically flipped state of the Game Object.
33+ *
3134 * A Game Object that is flipped vertically will render inversed on the vertical axis (i.e. upside down)
3235 * Flipping always takes place from the middle of the texture and does not impact the scale value.
36+ * If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
3337 *
3438 * @name Phaser.GameObjects.Components.Flip#flipY
3539 * @type {boolean }
@@ -41,6 +45,10 @@ var Flip = {
4145 /**
4246 * Toggles the horizontal flipped state of this Game Object.
4347 *
48+ * A Game Object that is flipped horizontally will render inversed on the horizontal axis.
49+ * Flipping always takes place from the middle of the texture and does not impact the scale value.
50+ * If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
51+ *
4452 * @method Phaser.GameObjects.Components.Flip#toggleFlipX
4553 * @since 3.0.0
4654 *
@@ -71,6 +79,10 @@ var Flip = {
7179 /**
7280 * Sets the horizontal flipped state of this Game Object.
7381 *
82+ * A Game Object that is flipped horizontally will render inversed on the horizontal axis.
83+ * Flipping always takes place from the middle of the texture and does not impact the scale value.
84+ * If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
85+ *
7486 * @method Phaser.GameObjects.Components.Flip#setFlipX
7587 * @since 3.0.0
7688 *
@@ -105,6 +117,10 @@ var Flip = {
105117 /**
106118 * Sets the horizontal and vertical flipped state of this Game Object.
107119 *
120+ * A Game Object that is flipped will render inversed on the flipped axis.
121+ * Flipping always takes place from the middle of the texture and does not impact the scale value.
122+ * If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
123+ *
108124 * @method Phaser.GameObjects.Components.Flip#setFlip
109125 * @since 3.0.0
110126 *
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