@@ -98,7 +98,7 @@ Phaser.GameObjectFactory.prototype = {
9898 } ,
9999
100100 /**
101- * Creates a new group to be added on the display list
101+ * A Group is a container for display objects that allows for fast pooling, recycling and collision checks.
102102 *
103103 * @method group
104104 * @param {* } parent - The parent Group or DisplayObjectContainer that will hold this group, if any.
@@ -112,7 +112,7 @@ Phaser.GameObjectFactory.prototype = {
112112 } ,
113113
114114 /**
115- * Description .
115+ * Creates a new instance of the Sound class .
116116 *
117117 * @method audio
118118 * @param {string } key - The Game.cache key of the sound that this object will use.
@@ -127,7 +127,7 @@ Phaser.GameObjectFactory.prototype = {
127127 } ,
128128
129129 /**
130- * Description .
130+ * Creates a new <code>TileSprite</code> .
131131 *
132132 * @method tileSprite
133133 * @param {number } x - X position of the new tileSprite.
@@ -145,7 +145,7 @@ Phaser.GameObjectFactory.prototype = {
145145 } ,
146146
147147 /**
148- * Description .
148+ * Creates a new <code>Text</code> .
149149 *
150150 * @method text
151151 * @param {number } x - X position of the new text object.
@@ -161,7 +161,7 @@ Phaser.GameObjectFactory.prototype = {
161161 } ,
162162
163163 /**
164- * Description .
164+ * Creates a new <code>Button</code> object .
165165 *
166166 * @method button
167167 * @param {number } [x] X position of the new button object.
@@ -181,7 +181,7 @@ Phaser.GameObjectFactory.prototype = {
181181 } ,
182182
183183 /**
184- * Description .
184+ * Creates a new <code>Graphics</code> object .
185185 *
186186 * @method graphics
187187 * @param {number } x - X position of the new graphics object.
@@ -195,7 +195,9 @@ Phaser.GameObjectFactory.prototype = {
195195 } ,
196196
197197 /**
198- * Description.
198+ * Emitter is a lightweight particle emitter. It can be used for one-time explosions or for
199+ * continuous effects like rain and fire. All it really does is launch Particle objects out
200+ * at set intervals, and fixes their positions and velocities accorindgly.
199201 *
200202 * @method emitter
201203 * @param {number } [x=0] - The x coordinate within the Emitter that the particles are emitted from.
@@ -210,7 +212,7 @@ Phaser.GameObjectFactory.prototype = {
210212 } ,
211213
212214 /**
213- * Description .
215+ * * Create a new <code>BitmapText</code> .
214216 *
215217 * @method bitmapText
216218 * @param {number } x - X position of the new bitmapText object.
@@ -268,7 +270,7 @@ Phaser.GameObjectFactory.prototype = {
268270 } ,
269271
270272 /**
271- * Description.
273+ * A dynamic initially blank canvas to which images can be drawn
272274 *
273275 * @method renderTexture
274276 * @param {string } key - Asset key for the render texture.
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