@@ -86,18 +86,18 @@ var IsoTriangleWebGLRenderer = function (renderer, src, interpolationPercentage,
8686
8787 x0 = calcMatrix . getX ( - sizeA , - height ) ;
8888 y0 = calcMatrix . getY ( - sizeA , - height ) ;
89-
89+
9090 x1 = calcMatrix . getX ( 0 , - sizeB - height ) ;
9191 y1 = calcMatrix . getY ( 0 , - sizeB - height ) ;
92-
92+
9393 x2 = calcMatrix . getX ( sizeA , - height ) ;
9494 y2 = calcMatrix . getY ( sizeA , - height ) ;
95-
95+
9696 var x3 = calcMatrix . getX ( 0 , sizeB - height ) ;
9797 var y3 = calcMatrix . getY ( 0 , sizeB - height ) ;
9898
9999 pipeline . setTexture2D ( ) ;
100-
100+
101101 pipeline . batchQuad ( x0 , y0 , x1 , y1 , x2 , y2 , x3 , y3 , 0 , 0 , 1 , 1 , tint , tint , tint , tint , 2 ) ;
102102 }
103103
@@ -111,25 +111,27 @@ var IsoTriangleWebGLRenderer = function (renderer, src, interpolationPercentage,
111111 {
112112 x0 = calcMatrix . getX ( - sizeA , - height ) ;
113113 y0 = calcMatrix . getY ( - sizeA , - height ) ;
114-
114+
115115 x1 = calcMatrix . getX ( 0 , sizeB ) ;
116116 y1 = calcMatrix . getY ( 0 , sizeB ) ;
117-
117+
118118 x2 = calcMatrix . getX ( 0 , sizeB - height ) ;
119119 y2 = calcMatrix . getY ( 0 , sizeB - height ) ;
120120 }
121121 else
122122 {
123123 x0 = calcMatrix . getX ( - sizeA , 0 ) ;
124124 y0 = calcMatrix . getY ( - sizeA , 0 ) ;
125-
125+
126126 x1 = calcMatrix . getX ( 0 , sizeB ) ;
127127 y1 = calcMatrix . getY ( 0 , sizeB ) ;
128-
128+
129129 x2 = calcMatrix . getX ( 0 , sizeB - height ) ;
130130 y2 = calcMatrix . getY ( 0 , sizeB - height ) ;
131131 }
132-
132+
133+ pipeline . setTexture2D ( ) ;
134+
133135 pipeline . batchTri ( x0 , y0 , x1 , y1 , x2 , y2 , 0 , 0 , 1 , 1 , tint , tint , tint , 2 ) ;
134136 }
135137
@@ -143,27 +145,27 @@ var IsoTriangleWebGLRenderer = function (renderer, src, interpolationPercentage,
143145 {
144146 x0 = calcMatrix . getX ( sizeA , - height ) ;
145147 y0 = calcMatrix . getY ( sizeA , - height ) ;
146-
148+
147149 x1 = calcMatrix . getX ( 0 , sizeB ) ;
148150 y1 = calcMatrix . getY ( 0 , sizeB ) ;
149-
151+
150152 x2 = calcMatrix . getX ( 0 , sizeB - height ) ;
151153 y2 = calcMatrix . getY ( 0 , sizeB - height ) ;
152154 }
153155 else
154156 {
155157 x0 = calcMatrix . getX ( sizeA , 0 ) ;
156158 y0 = calcMatrix . getY ( sizeA , 0 ) ;
157-
159+
158160 x1 = calcMatrix . getX ( 0 , sizeB ) ;
159161 y1 = calcMatrix . getY ( 0 , sizeB ) ;
160-
162+
161163 x2 = calcMatrix . getX ( 0 , sizeB - height ) ;
162164 y2 = calcMatrix . getY ( 0 , sizeB - height ) ;
163165 }
164166
165167 pipeline . setTexture2D ( ) ;
166-
168+
167169 pipeline . batchTri ( x0 , y0 , x1 , y1 , x2 , y2 , 0 , 0 , 1 , 1 , tint , tint , tint , 2 ) ;
168170 }
169171} ;
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