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1 | 1 | var Class = require('../../utils/Class'); |
2 | 2 | var BaseSound = require('../BaseSound'); |
| 3 | +var SoundEvent = require('../SoundEvent'); |
| 4 | +var SoundValueEvent = require('../SoundValueEvent'); |
3 | 5 | var HTML5AudioSound = new Class({ |
4 | 6 | Extends: BaseSound, |
5 | 7 | initialize: function HTML5AudioSound(manager, key, config) { |
6 | 8 | if (config === void 0) { config = {}; } |
7 | 9 | /** |
8 | | - * Reference to HTML5 Audio tag used for playing sound. |
| 10 | + * An array containing all HTML5 Audio tags that could be used for individual |
| 11 | + * sound's playback. Number of instances depends on the config value passed |
| 12 | + * to the Loader#audio method call, default is 1. |
| 13 | + * |
| 14 | + * @private |
| 15 | + * @property {HTMLAudioElement[]} tags |
| 16 | + */ |
| 17 | + this.tags = manager.game.cache.audio.get(key); |
| 18 | + if (!this.tags) { |
| 19 | + console.error('No audio loaded in cache with key: \'' + key + '\'!'); |
| 20 | + return; |
| 21 | + } |
| 22 | + /** |
| 23 | + * Reference to an HTML5 Audio tag used for playing sound. |
9 | 24 | * |
10 | 25 | * @private |
11 | 26 | * @property {HTMLAudioElement} audio |
12 | 27 | * @default null |
13 | 28 | */ |
14 | 29 | this.audio = null; |
| 30 | + /** |
| 31 | + * Audio tag's playback position recorded on previous |
| 32 | + * update method call. Set to 0 if sound is not playing. |
| 33 | + * |
| 34 | + * @private |
| 35 | + * @property {number} previousTime |
| 36 | + * @default 0 |
| 37 | + */ |
| 38 | + this.previousTime = 0; |
| 39 | + /** |
| 40 | + * Timestamp as generated by the Request Animation Frame or SetTimeout |
| 41 | + * representing the time at which the delayed sound playback should start. |
| 42 | + * Set to 0 if sound playback is not delayed. |
| 43 | + * |
| 44 | + * @private |
| 45 | + * @property {number} startTime |
| 46 | + * @default 0 |
| 47 | + */ |
| 48 | + this.startTime = 0; |
| 49 | + this.duration = this.tags[0].duration; |
| 50 | + this.totalDuration = this.tags[0].duration; |
15 | 51 | BaseSound.call(this, manager, key, config); |
| 52 | + }, |
| 53 | + play: function (markerName, config) { |
| 54 | + if (!BaseSound.prototype.play.call(this, markerName, config)) { |
| 55 | + return false; |
| 56 | + } |
| 57 | + // \/\/\/ isPlaying = true, isPaused = false \/\/\/ |
| 58 | + if (!this.pickAndPlayAudioTag()) { |
| 59 | + return false; |
| 60 | + } |
| 61 | + this.events.dispatch(new SoundEvent(this, 'SOUND_PLAY')); |
| 62 | + return true; |
| 63 | + }, |
| 64 | + pause: function () { |
| 65 | + if (this.startTime > 0) { |
| 66 | + return false; |
| 67 | + } |
| 68 | + if (!BaseSound.prototype.pause.call(this)) { |
| 69 | + return false; |
| 70 | + } |
| 71 | + // \/\/\/ isPlaying = false, isPaused = true \/\/\/ |
| 72 | + this.currentConfig.seek = this.audio.currentTime |
| 73 | + - (this.currentMarker ? this.currentMarker.start : 0); |
| 74 | + this.stopAndReleaseAudioTag(); |
| 75 | + this.events.dispatch(new SoundEvent(this, 'SOUND_PAUSE')); |
| 76 | + return true; |
| 77 | + }, |
| 78 | + resume: function () { |
| 79 | + if (this.startTime > 0) { |
| 80 | + return false; |
| 81 | + } |
| 82 | + if (!BaseSound.prototype.resume.call(this)) { |
| 83 | + return false; |
| 84 | + } |
| 85 | + // \/\/\/ isPlaying = true, isPaused = false \/\/\/ |
| 86 | + if (!this.pickAndPlayAudioTag()) { |
| 87 | + return false; |
| 88 | + } |
| 89 | + this.events.dispatch(new SoundEvent(this, 'SOUND_RESUME')); |
| 90 | + return true; |
| 91 | + }, |
| 92 | + stop: function () { |
| 93 | + if (!BaseSound.prototype.stop.call(this)) { |
| 94 | + return false; |
| 95 | + } |
| 96 | + // \/\/\/ isPlaying = false, isPaused = false \/\/\/ |
| 97 | + this.stopAndReleaseAudioTag(); |
| 98 | + this.events.dispatch(new SoundEvent(this, 'SOUND_STOP')); |
| 99 | + return true; |
| 100 | + }, |
| 101 | + pickAndPlayAudioTag: function () { |
| 102 | + if (!this.pickAudioTag()) { |
| 103 | + this.reset(); |
| 104 | + return false; |
| 105 | + } |
| 106 | + var seek = this.currentConfig.seek; |
| 107 | + var delay = this.currentConfig.delay; |
| 108 | + var offset = (this.currentMarker ? this.currentMarker.start : 0) + seek; |
| 109 | + this.previousTime = |
| 110 | + this.audio.currentTime = offset; |
| 111 | + this.applyConfig(); |
| 112 | + if (delay === 0) { |
| 113 | + this.startTime = 0; |
| 114 | + if (this.audio.paused) { |
| 115 | + this.audio.play(); |
| 116 | + } |
| 117 | + } |
| 118 | + else { |
| 119 | + this.startTime = window.performance.now() + delay; |
| 120 | + if (!this.audio.paused) { |
| 121 | + this.audio.pause(); |
| 122 | + } |
| 123 | + } |
| 124 | + this.resetConfig(); |
| 125 | + return true; |
| 126 | + }, |
| 127 | + pickAudioTag: function () { |
| 128 | + if (!this.audio) { |
| 129 | + for (var i = 0; i < this.tags.length; i++) { |
| 130 | + var audio = this.tags[i]; |
| 131 | + if (audio.dataset.used === 'false') { |
| 132 | + audio.dataset.used = 'true'; |
| 133 | + this.audio = audio; |
| 134 | + return true; |
| 135 | + } |
| 136 | + } |
| 137 | + if (!this.manager.override) { |
| 138 | + return false; |
| 139 | + } |
| 140 | + var otherSounds_1 = []; |
| 141 | + this.manager.forEachActiveSound(function (sound) { |
| 142 | + if (sound.key === this.key && sound.isPlaying) { |
| 143 | + otherSounds_1.push(sound); |
| 144 | + } |
| 145 | + }); |
| 146 | + otherSounds_1.sort(function (a1, a2) { |
| 147 | + if (a1.loop === a2.loop) { |
| 148 | + return a2.seek - a1.seek; |
| 149 | + } |
| 150 | + return a1.loop ? 1 : -1; |
| 151 | + }); |
| 152 | + var selectedSound = otherSounds_1[0]; |
| 153 | + this.audio = selectedSound.audio; |
| 154 | + selectedSound.reset(); |
| 155 | + selectedSound.audio = null; |
| 156 | + selectedSound.previousTime = 0; |
| 157 | + selectedSound.startTime = 0; |
| 158 | + } |
| 159 | + return true; |
| 160 | + }, |
| 161 | + stopAndReleaseAudioTag: function () { |
| 162 | + this.audio.pause(); |
| 163 | + this.audio.dataset.used = 'false'; |
| 164 | + this.audio = null; |
| 165 | + this.previousTime = 0; |
| 166 | + this.startTime = 0; |
| 167 | + }, |
| 168 | + reset: function () { |
| 169 | + BaseSound.prototype.stop.call(this); |
| 170 | + }, |
| 171 | + update: function (time, delta) { |
| 172 | + // TODO include play method call delay |
| 173 | + if (this.isPlaying) { |
| 174 | + // handling delayed playback |
| 175 | + if (this.startTime > 0) { |
| 176 | + if (this.startTime < time) { |
| 177 | + this.previousTime = |
| 178 | + this.audio.currentTime += (time - this.startTime) / 1000; |
| 179 | + this.startTime = 0; |
| 180 | + this.audio.play(); |
| 181 | + } |
| 182 | + return; |
| 183 | + } |
| 184 | + // handle looping and ending |
| 185 | + var startTime = (this.currentMarker ? this.currentMarker.start : 0); |
| 186 | + var endTime = startTime + this.duration; |
| 187 | + var currentTime = this.audio.currentTime; |
| 188 | + if (currentTime >= endTime) { |
| 189 | + if (this.currentConfig.loop) { |
| 190 | + currentTime = |
| 191 | + this.audio.currentTime = startTime + (currentTime - endTime); |
| 192 | + } |
| 193 | + else { |
| 194 | + this.reset(); |
| 195 | + this.stopAndReleaseAudioTag(); |
| 196 | + this.events.dispatch(new SoundEvent(this, 'SOUND_ENDED')); |
| 197 | + return; |
| 198 | + } |
| 199 | + } |
| 200 | + else if (currentTime < startTime) { |
| 201 | + currentTime = |
| 202 | + this.audio.currentTime += startTime; |
| 203 | + } |
| 204 | + if (currentTime < this.previousTime) { |
| 205 | + this.events.dispatch(new SoundEvent(this, 'SOUND_LOOP')); |
| 206 | + } |
| 207 | + this.previousTime = currentTime; |
| 208 | + } |
| 209 | + }, |
| 210 | + destroy: function () { |
| 211 | + BaseSound.prototype.destroy.call(this); |
| 212 | + // TODO release all HTML5 Audio tag related stuff |
| 213 | + }, |
| 214 | + setMute: function () { |
| 215 | + if (this.audio) { |
| 216 | + this.audio.muted = this.currentConfig.mute || this.manager.mute; |
| 217 | + } |
| 218 | + }, |
| 219 | + setVolume: function () { |
| 220 | + if (this.audio) { |
| 221 | + this.audio.volume = this.currentConfig.volume * this.manager.volume; |
| 222 | + } |
| 223 | + }, |
| 224 | + setRate: function () { |
| 225 | + BaseSound.prototype.setRate.call(this); |
| 226 | + if (this.audio) { |
| 227 | + this.audio.playbackRate = this.totalRate; |
| 228 | + } |
| 229 | + } |
| 230 | +}); |
| 231 | +/** |
| 232 | + * Mute setting. |
| 233 | + * |
| 234 | + * @name Phaser.Sound.HTML5AudioSound#mute |
| 235 | + * @property {boolean} mute |
| 236 | + */ |
| 237 | +Object.defineProperty(HTML5AudioSound.prototype, 'mute', { |
| 238 | + get: function () { |
| 239 | + return this.currentConfig.mute; |
| 240 | + }, |
| 241 | + set: function (value) { |
| 242 | + this.currentConfig.mute = value; |
| 243 | + this.setMute(); |
| 244 | + this.events.dispatch(new SoundValueEvent(this, 'SOUND_MUTE', value)); |
| 245 | + } |
| 246 | +}); |
| 247 | +/** |
| 248 | + * Volume setting. |
| 249 | + * |
| 250 | + * @name Phaser.Sound.HTML5AudioSound#volume |
| 251 | + * @property {number} volume |
| 252 | + */ |
| 253 | +Object.defineProperty(HTML5AudioSound.prototype, 'volume', { |
| 254 | + get: function () { |
| 255 | + return this.currentConfig.volume; |
| 256 | + }, |
| 257 | + set: function (value) { |
| 258 | + this.currentConfig.volume = value; |
| 259 | + this.setVolume(); |
| 260 | + this.events.dispatch(new SoundValueEvent(this, 'SOUND_VOLUME', value)); |
| 261 | + } |
| 262 | +}); |
| 263 | +/** |
| 264 | + * Current position of playing sound. |
| 265 | + * |
| 266 | + * @name Phaser.Sound.HTML5AudioSound#seek |
| 267 | + * @property {number} seek |
| 268 | + */ |
| 269 | +Object.defineProperty(HTML5AudioSound.prototype, 'seek', { |
| 270 | + get: function () { |
| 271 | + if (this.isPlaying) { |
| 272 | + return this.audio.currentTime; |
| 273 | + } |
| 274 | + else if (this.isPaused) { |
| 275 | + return this.currentConfig.seek; |
| 276 | + } |
| 277 | + else { |
| 278 | + return 0; |
| 279 | + } |
| 280 | + }, |
| 281 | + set: function (value) { |
| 282 | + if (this.startTime > 0) { |
| 283 | + return; |
| 284 | + } |
| 285 | + if (this.isPlaying || this.isPaused) { |
| 286 | + value = Math.min(Math.max(0, value), this.duration); |
| 287 | + if (this.isPlaying) { |
| 288 | + this.previousTime = |
| 289 | + this.audio.currentTime = value; |
| 290 | + } |
| 291 | + else if (this.isPaused) { |
| 292 | + this.currentConfig.seek = value; |
| 293 | + } |
| 294 | + this.events.dispatch(new SoundValueEvent(this, 'SOUND_SEEK', value)); |
| 295 | + } |
| 296 | + } |
| 297 | +}); |
| 298 | +/** |
| 299 | + * Property indicating whether or not |
| 300 | + * the sound or current sound marker will loop. |
| 301 | + * |
| 302 | + * @name Phaser.Sound.HTML5AudioSound#loop |
| 303 | + * @property {boolean} loop |
| 304 | + */ |
| 305 | +Object.defineProperty(HTML5AudioSound.prototype, 'loop', { |
| 306 | + get: function () { |
| 307 | + return this.currentConfig.loop; |
| 308 | + }, |
| 309 | + set: function (value) { |
| 310 | + this.currentConfig.loop = value; |
| 311 | + if (this.audio) { |
| 312 | + this.audio.loop = value; |
| 313 | + } |
16 | 314 | } |
17 | 315 | }); |
18 | 316 | module.exports = HTML5AudioSound; |
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