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When using Camera.setRenderToTexture its zoom value would be applied twice. Fix phaserjs#4221
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src/renderer/webgl/WebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2349,7 +2349,7 @@ var WebGLRenderer = new Class({
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camera.width, camera.height,
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camera.x, camera.y,
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camera.width, camera.height,
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camera.zoom, camera.zoom,
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1, 1,
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camera.rotation,
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camera.flipX, !camera.flipY,
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1, 1,

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