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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -47,7 +47,7 @@ Version 1.1.2
4747* New: Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous().
4848* New: Added Tween.isTweening(object) to check if an object is currently being tweened or not (thanks mikehamil10)
4949* New: Added getMagnitude, setMagnitude, normalize and isZero methods to Point (thanks beeglebug)
50- * New: Group.callAll now supports nested functions and a context, making it really powerful!
50+ * New/Change : Group.callAll now supports nested functions and a context, making it really powerful!
5151* Updated: Fixed a few final bugs in the Sprite body and bounds calculations, in turn this resolved the Tilemap collision issues in the 1.1 release.
5252* Updated: Finished documentation for the Phaser.Button class.
5353* Updated: Fixed the Invaders game sample and enhanced it.
Original file line number Diff line number Diff line change @@ -183,7 +183,7 @@ function enemyHitsPlayer (player,bullet) {
183183 if ( lives . countLiving ( ) < 1 ) {
184184
185185 player . kill ( ) ;
186- enemyBullets . callAll ( 'kill' , this ) ;
186+ enemyBullets . callAll ( 'kill' ) ;
187187 stateText . content = " GAME OVER \n Click to restart" ;
188188 stateText . visible = true ;
189189
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