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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -304,7 +304,7 @@ Phaser.GameObjectFactory.prototype = {
304304 *
305305 * A particle emitter can be used for one-time explosions or for
306306 * continuous effects like rain and fire. All it really does is launch Particle objects out
307- * at set intervals, and fixes their positions and velocities accorindgly .
307+ * at set intervals, and fixes their positions and velocities accordingly .
308308 *
309309 * @method Phaser.GameObjectFactory#emitter
310310 * @param {number } [x=0] - The x coordinate within the Emitter that the particles are emitted from.
@@ -479,8 +479,6 @@ Phaser.GameObjectFactory.prototype = {
479479
480480 }
481481
482-
483-
484482} ;
485483
486484Phaser . GameObjectFactory . prototype . constructor = Phaser . GameObjectFactory ;
Original file line number Diff line number Diff line change @@ -82,7 +82,7 @@ Phaser.Events.prototype = {
8282 onRemovedFromWorld : null ,
8383
8484 /**
85- * @property {Phaser.Signal } onDestroy - This signal is dispatched when the parent is destoyed .
85+ * @property {Phaser.Signal } onDestroy - This signal is dispatched when the parent is destroyed .
8686 */
8787 onDestroy : null ,
8888
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