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JSDoc fixes.
1 parent e635696 commit 165e593

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Lines changed: 2 additions & 4 deletions

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src/gameobjects/GameObjectFactory.js

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@@ -304,7 +304,7 @@ Phaser.GameObjectFactory.prototype = {
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*
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* A particle emitter can be used for one-time explosions or for
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* continuous effects like rain and fire. All it really does is launch Particle objects out
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* at set intervals, and fixes their positions and velocities accorindgly.
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* at set intervals, and fixes their positions and velocities accordingly.
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*
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* @method Phaser.GameObjectFactory#emitter
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* @param {number} [x=0] - The x coordinate within the Emitter that the particles are emitted from.
@@ -479,8 +479,6 @@ Phaser.GameObjectFactory.prototype = {
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}
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};
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Phaser.GameObjectFactory.prototype.constructor = Phaser.GameObjectFactory;

src/gameobjects/components/Events.js

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@@ -82,7 +82,7 @@ Phaser.Events.prototype = {
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onRemovedFromWorld: null,
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/**
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* @property {Phaser.Signal} onDestroy - This signal is dispatched when the parent is destoyed.
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* @property {Phaser.Signal} onDestroy - This signal is dispatched when the parent is destroyed.
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*/
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onDestroy: null,
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