@@ -49,7 +49,8 @@ var TimeStep = new Class({
4949 /**
5050 * A reference to the Phaser.Game instance.
5151 *
52- * @property {Phaser.Game } game
52+ * @name Phaser.Boot.TimeStep#game
53+ * @type {Phaser.Game }
5354 * @readOnly
5455 * @since 3.0.0
5556 */
@@ -58,7 +59,8 @@ var TimeStep = new Class({
5859 /**
5960 * [description]
6061 *
61- * @property {Phaser.DOM.RequestAnimationFrame } raf
62+ * @name Phaser.Boot.TimeStep#raf
63+ * @type {Phaser.DOM.RequestAnimationFrame }
6264 * @readOnly
6365 * @since 3.0.0
6466 */
@@ -67,7 +69,8 @@ var TimeStep = new Class({
6769 /**
6870 * A flag that is set once the TimeStep has started running and toggled when it stops.
6971 *
70- * @property {boolean } started
72+ * @name Phaser.Boot.TimeStep#started
73+ * @type {boolean }
7174 * @readOnly
7275 * @default false
7376 * @since 3.0.0
@@ -80,7 +83,8 @@ var TimeStep = new Class({
8083 * the TimeStep is sent to sleep, where-as `started` remains `true`, only changing if
8184 * the TimeStep is actually stopped, not just paused.
8285 *
83- * @property {boolean } running
86+ * @name Phaser.Boot.TimeStep#running
87+ * @name {boolean }
8488 * @readOnly
8589 * @default false
8690 * @since 3.0.0
@@ -90,7 +94,8 @@ var TimeStep = new Class({
9094 /**
9195 * The minimum fps rate you want the Time Step to run at.
9296 *
93- * @property {integer } minFps
97+ * @name Phaser.Boot.TimeStep#minFps
98+ * @type {integer }
9499 * @default 5
95100 * @since 3.0.0
96101 */
@@ -103,7 +108,8 @@ var TimeStep = new Class({
103108 * the control of Phaser. Instead, it allows you to determine performance issues and if the Time Step
104109 * is spiraling out of control.
105110 *
106- * @property {integer } targetFps
111+ * @name Phaser.Boot.TimeStep#targetFps
112+ * @name {integer }
107113 * @default 60
108114 * @since 3.0.0
109115 */
@@ -113,7 +119,8 @@ var TimeStep = new Class({
113119 * The minFps value in ms.
114120 * Defaults to 200ms between frames (i.e. super slow!)
115121 *
116- * @property {number } _min
122+ * @name Phaser.Boot.TimeStep#_min
123+ * @type {number }
117124 * @private
118125 * @since 3.0.0
119126 */
@@ -123,7 +130,8 @@ var TimeStep = new Class({
123130 * The targetFps value in ms.
124131 * Defaults to 16.66ms between frames (i.e. normal)
125132 *
126- * @property {number } _target
133+ * @name Phaser.Boot.TimeStep#_target
134+ * @type {number }
127135 * @private
128136 * @since 3.0.0
129137 */
@@ -132,7 +140,8 @@ var TimeStep = new Class({
132140 /**
133141 * An exponential moving average of the frames per second.
134142 *
135- * @property {integer } actualFps
143+ * @name Phaser.Boot.TimeStep#actualFps
144+ * @type {integer }
136145 * @readOnly
137146 * @default 60
138147 * @since 3.0.0
@@ -142,7 +151,8 @@ var TimeStep = new Class({
142151 /**
143152 * [description]
144153 *
145- * @property {integer } nextFpsUpdate
154+ * @name Phaser.Boot.TimeStep#nextFpsUpdate
155+ * @type {integer }
146156 * @readOnly
147157 * @default 0
148158 * @since 3.0.0
@@ -152,7 +162,8 @@ var TimeStep = new Class({
152162 /**
153163 * The number of frames processed this second.
154164 *
155- * @property {integer } framesThisSecond
165+ * @name Phaser.Boot.TimeStep#framesThisSecond
166+ * @type {integer }
156167 * @readOnly
157168 * @default 0
158169 * @since 3.0.0
@@ -162,7 +173,8 @@ var TimeStep = new Class({
162173 /**
163174 * A callback to be invoked each time the Time Step steps.
164175 *
165- * @property {TimeStepCallback } callback
176+ * @name Phaser.Boot.TimeStep#callback
177+ * @type {TimeStepCallback }
166178 * @default NOOP
167179 * @since 3.0.0
168180 */
@@ -172,7 +184,8 @@ var TimeStep = new Class({
172184 * You can force the Time Step to use Set Timeout instead of Request Animation Frame by setting
173185 * the `forceSetTimeOut` property to `true` in the Game Configuration object. It cannot be changed at run-time.
174186 *
175- * @property {boolean } forceSetTimeOut
187+ * @name Phaser.Boot.TimeStep#forceSetTimeOut
188+ * @type {boolean }
176189 * @readOnly
177190 * @default false
178191 * @since 3.0.0
@@ -182,7 +195,8 @@ var TimeStep = new Class({
182195 /**
183196 * [description]
184197 *
185- * @property {integer } time
198+ * @name Phaser.Boot.TimeStep#time
199+ * @type {integer }
186200 * @default 0
187201 * @since 3.0.0
188202 */
@@ -191,7 +205,8 @@ var TimeStep = new Class({
191205 /**
192206 * [description]
193207 *
194- * @property {integer } startTime
208+ * @name Phaser.Boot.TimeStep#startTime
209+ * @type {integer }
195210 * @default 0
196211 * @since 3.0.0
197212 */
@@ -200,7 +215,8 @@ var TimeStep = new Class({
200215 /**
201216 * [description]
202217 *
203- * @property {integer } lastTime
218+ * @name Phaser.Boot.TimeStep#lastTime
219+ * @type {integer }
204220 * @default 0
205221 * @since 3.0.0
206222 */
@@ -209,7 +225,8 @@ var TimeStep = new Class({
209225 /**
210226 * [description]
211227 *
212- * @property {integer } frame
228+ * @name Phaser.Boot.TimeStep#frame
229+ * @type {integer }
213230 * @readOnly
214231 * @default 0
215232 * @since 3.0.0
@@ -219,7 +236,8 @@ var TimeStep = new Class({
219236 /**
220237 * [description]
221238 *
222- * @property {boolean } inFocus
239+ * @name Phaser.Boot.TimeStep#inFocus
240+ * @type {boolean }
223241 * @readOnly
224242 * @default true
225243 * @since 3.0.0
@@ -229,7 +247,8 @@ var TimeStep = new Class({
229247 /**
230248 * [description]
231249 *
232- * @property {integer } _pauseTime
250+ * @name Phaser.Boot.TimeStep#_pauseTime
251+ * @type {integer }
233252 * @private
234253 * @default 0
235254 * @since 3.0.0
@@ -239,7 +258,8 @@ var TimeStep = new Class({
239258 /**
240259 * [description]
241260 *
242- * @property {integer } _coolDown
261+ * @name Phaser.Boot.TimeStep#_coolDown
262+ * @type {integer }
243263 * @private
244264 * @default 0
245265 * @since 3.0.0
@@ -249,7 +269,8 @@ var TimeStep = new Class({
249269 /**
250270 * [description]
251271 *
252- * @property {integer } delta
272+ * @name Phaser.Boot.TimeStep#delta
273+ * @type {integer }
253274 * @default 0
254275 * @since 3.0.0
255276 */
@@ -258,7 +279,8 @@ var TimeStep = new Class({
258279 /**
259280 * [description]
260281 *
261- * @property {integer } deltaIndex
282+ * @name Phaser.Boot.TimeStep#deltaIndex
283+ * @type {integer }
262284 * @default 0
263285 * @since 3.0.0
264286 */
@@ -267,7 +289,8 @@ var TimeStep = new Class({
267289 /**
268290 * [description]
269291 *
270- * @property {array } deltaHistory
292+ * @name Phaser.Boot.TimeStep#deltaHistory
293+ * @type {array }
271294 * @default 0
272295 * @since 3.0.0
273296 */
@@ -276,7 +299,8 @@ var TimeStep = new Class({
276299 /**
277300 * [description]
278301 *
279- * @property {integer } deltaSmoothingMax
302+ * @name Phaser.Boot.TimeStep#deltaSmoothingMax
303+ * @type {integer }
280304 * @default 10
281305 * @since 3.0.0
282306 */
@@ -285,7 +309,8 @@ var TimeStep = new Class({
285309 /**
286310 * [description]
287311 *
288- * @property {integer } panicMax
312+ * @name Phaser.Boot.TimeStep#panicMax
313+ * @type {integer }
289314 * @default 120
290315 * @since 3.0.0
291316 */
@@ -296,7 +321,8 @@ var TimeStep = new Class({
296321 * Unlike with `delta` no smoothing, capping, or averaging is applied to this value.
297322 * So please be careful when using this value in calculations.
298323 *
299- * @property {number } rawDelta
324+ * @name Phaser.Boot.TimeStep#rawDelta
325+ * @type {number }
300326 * @default 0
301327 * @since 3.0.0
302328 */
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