@@ -1866,7 +1866,6 @@ var TextureTintPipeline = new Class({
18661866 }
18671867
18681868 flipY = flipY ^ ( texture . isRenderTexture ? 1 : 0 ) ;
1869- rotation = - rotation ;
18701869
18711870 var roundPixels = this . renderer . config . roundPixels ;
18721871 var vertexViewF32 = this . vertexViewF32 ;
@@ -1878,13 +1877,13 @@ var TextureTintPipeline = new Class({
18781877 var y = - displayOriginY + ( ( srcHeight ) * ( flipY ? 1.0 : 0.0 ) ) ;
18791878 var xw = x + width ;
18801879 var yh = y + height ;
1881- var translateX = srcX - camera . scrollX * scrollFactorX ;
1882- var translateY = srcY - camera . scrollY * scrollFactorY ;
1880+ var translateX = srcX ;
1881+ var translateY = srcY ;
18831882 var sr = Math . sin ( rotation ) ;
18841883 var cr = Math . cos ( rotation ) ;
18851884 var sra = cr * scaleX ;
1886- var srb = - sr * scaleX ;
1887- var src = sr * scaleY ;
1885+ var srb = sr * scaleX ;
1886+ var src = - sr * scaleY ;
18881887 var srd = cr * scaleY ;
18891888 var sre = translateX ;
18901889 var srf = translateY ;
@@ -1904,12 +1903,17 @@ var TextureTintPipeline = new Class({
19041903 var pmd = parentMatrix [ 3 ] ;
19051904 var pme = parentMatrix [ 4 ] ;
19061905 var pmf = parentMatrix [ 5 ] ;
1907- var pca = cma * pma + cmb * pmc ;
1908- var pcb = cma * pmb + cmb * pmd ;
1909- var pcc = cmc * pma + cmd * pmc ;
1910- var pcd = cmc * pmb + cmd * pmd ;
1911- var pce = cme * pma + cmf * pmc + pme ;
1912- var pcf = cme * pmb + cmf * pmd + pmf ;
1906+ var cse = - camera . scrollX * scrollFactorX ;
1907+ var csf = - camera . scrollY * scrollFactorY ;
1908+ var pse = cse * cma + csf * cmc + cme ;
1909+ var psf = cse * cmb + csf * cmd + cmf ;
1910+ var pca = pma * cma + pmb * cmc ;
1911+ var pcb = pma * cmb + pmb * cmd ;
1912+ var pcc = pmc * cma + pmd * cmc ;
1913+ var pcd = pmc * cmb + pmd * cmd ;
1914+ var pce = pme * cma + pmf * cmc + pse ;
1915+ var pcf = pme * cmb + pmf * cmd + psf ;
1916+
19131917 mva = sra * pca + srb * pcc ;
19141918 mvb = sra * pcb + srb * pcd ;
19151919 mvc = src * pca + srd * pcc ;
@@ -1919,6 +1923,9 @@ var TextureTintPipeline = new Class({
19191923 }
19201924 else
19211925 {
1926+ sre -= camera . scrollX * scrollFactorX ;
1927+ srf -= camera . scrollY * scrollFactorY ;
1928+
19221929 mva = sra * cma + srb * cmc ;
19231930 mvb = sra * cmb + srb * cmd ;
19241931 mvc = src * cma + srd * cmc ;
0 commit comments