@@ -1178,7 +1178,7 @@ var DynamicTilemapLayer = new Class({
11781178 */
11791179 tileToWorldX : function ( tileX , camera )
11801180 {
1181- return TilemapComponents . TileToWorldX ( tileX , camera , this . layer ) ;
1181+ return TilemapComponents . TileToWorldX ( tileX , camera , this . layer , this . tilemap . orientation ) ;
11821182 } ,
11831183
11841184 /**
@@ -1195,7 +1195,7 @@ var DynamicTilemapLayer = new Class({
11951195 */
11961196 tileToWorldY : function ( tileY , camera )
11971197 {
1198- return TilemapComponents . TileToWorldY ( tileY , camera , this . layer ) ;
1198+ return TilemapComponents . TileToWorldY ( tileY , camera , this . layer , this . tilemap . orientation ) ;
11991199 } ,
12001200
12011201 /**
@@ -1215,7 +1215,7 @@ var DynamicTilemapLayer = new Class({
12151215 */
12161216 tileToWorldXY : function ( tileX , tileY , point , camera )
12171217 {
1218- return TilemapComponents . TileToWorldXY ( tileX , tileY , point , camera , this . layer ) ;
1218+ return TilemapComponents . TileToWorldXY ( tileX , tileY , point , camera , this . layer , this . tilemap . orientation ) ;
12191219 } ,
12201220
12211221 /**
@@ -1268,7 +1268,7 @@ var DynamicTilemapLayer = new Class({
12681268 */
12691269 worldToTileX : function ( worldX , snapToFloor , camera )
12701270 {
1271- return TilemapComponents . WorldToTileX ( worldX , snapToFloor , camera , this . layer ) ;
1271+ return TilemapComponents . WorldToTileX ( worldX , snapToFloor , camera , this . layer , this . tilemap . orientation ) ;
12721272 } ,
12731273
12741274 /**
@@ -1286,7 +1286,7 @@ var DynamicTilemapLayer = new Class({
12861286 */
12871287 worldToTileY : function ( worldY , snapToFloor , camera )
12881288 {
1289- return TilemapComponents . WorldToTileY ( worldY , snapToFloor , camera , this . layer ) ;
1289+ return TilemapComponents . WorldToTileY ( worldY , snapToFloor , camera , this . layer , this . tilemap . orientation ) ;
12901290 } ,
12911291
12921292 /**
@@ -1307,7 +1307,7 @@ var DynamicTilemapLayer = new Class({
13071307 */
13081308 worldToTileXY : function ( worldX , worldY , snapToFloor , point , camera )
13091309 {
1310- return TilemapComponents . WorldToTileXY ( worldX , worldY , snapToFloor , point , camera , this . layer ) ;
1310+ return TilemapComponents . WorldToTileXY ( worldX , worldY , snapToFloor , point , camera , this . layer , this . tilemap . orientation ) ;
13111311 }
13121312
13131313} ) ;
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