66
77/**
88* Phaser has one single cache in which it stores all assets.
9- *
9+ *
1010* The cache is split up into sections, such as images, sounds, video, json, etc. All assets are stored using
1111* a unique string-based key as their identifier. Assets stored in different areas of the cache can have the
1212* same key, for example 'playerWalking' could be used as the key for both a sprite sheet and an audio file,
1313* because they are unique data types.
14- *
14+ *
1515* The cache is automatically populated by the Phaser.Loader. When you use the loader to pull in external assets
1616* such as images they are automatically placed into their respective cache. Most common Game Objects, such as
1717* Sprites and Videos automatically query the cache to extract the assets they need on instantiation.
@@ -604,6 +604,10 @@ Phaser.Cache.prototype = {
604604 {
605605 obj . frameData = Phaser . AnimationParser . XMLData ( this . game , atlasData , key ) ;
606606 }
607+ else if ( format === Phaser . Loader . TEXTURE_ATLAS_JSON_PYXEL )
608+ {
609+ obj . frameData = Phaser . AnimationParser . JSONDataPyxel ( this . game , atlasData , key ) ;
610+ }
607611 else
608612 {
609613 // Let's just work it out from the frames array
@@ -986,7 +990,7 @@ Phaser.Cache.prototype = {
986990
987991 /**
988992 * Get an item from a cache based on the given key and property.
989- *
993+ *
990994 * This method is mostly used internally by other Cache methods such as `getImage` but is exposed
991995 * publicly for your own use as well.
992996 *
@@ -1017,16 +1021,16 @@ Phaser.Cache.prototype = {
10171021 return this . _cacheMap [ cache ] [ key ] [ property ] ;
10181022 }
10191023 }
1020-
1024+
10211025 return null ;
10221026
10231027 } ,
10241028
10251029 /**
10261030 * Gets a Canvas object from the cache.
1027- *
1031+ *
10281032 * The object is looked-up based on the key given.
1029- *
1033+ *
10301034 * Note: If the object cannot be found a `console.warn` message is displayed.
10311035 *
10321036 * @method Phaser.Cache#getCanvas
@@ -1041,13 +1045,13 @@ Phaser.Cache.prototype = {
10411045
10421046 /**
10431047 * Gets a Image object from the cache. This returns a DOM Image object, not a Phaser.Image object.
1044- *
1048+ *
10451049 * The object is looked-up based on the key given.
1046- *
1050+ *
10471051 * Note: If the object cannot be found a `console.warn` message is displayed.
1048- *
1052+ *
10491053 * Only the Image cache is searched, which covers images loaded via Loader.image, Sprite Sheets and Texture Atlases.
1050- *
1054+ *
10511055 * If you need the image used by a bitmap font or similar then please use those respective 'get' methods.
10521056 *
10531057 * @method Phaser.Cache#getImage
@@ -1084,7 +1088,7 @@ Phaser.Cache.prototype = {
10841088
10851089 /**
10861090 * Get a single texture frame by key.
1087- *
1091+ *
10881092 * You'd only do this to get the default Frame created for a non-atlas / spritesheet image.
10891093 *
10901094 * @method Phaser.Cache#getTextureFrame
@@ -1099,9 +1103,9 @@ Phaser.Cache.prototype = {
10991103
11001104 /**
11011105 * Gets a Phaser.Sound object from the cache.
1102- *
1106+ *
11031107 * The object is looked-up based on the key given.
1104- *
1108+ *
11051109 * Note: If the object cannot be found a `console.warn` message is displayed.
11061110 *
11071111 * @method Phaser.Cache#getSound
@@ -1116,9 +1120,9 @@ Phaser.Cache.prototype = {
11161120
11171121 /**
11181122 * Gets a raw Sound data object from the cache.
1119- *
1123+ *
11201124 * The object is looked-up based on the key given.
1121- *
1125+ *
11221126 * Note: If the object cannot be found a `console.warn` message is displayed.
11231127 *
11241128 * @method Phaser.Cache#getSoundData
@@ -1133,9 +1137,9 @@ Phaser.Cache.prototype = {
11331137
11341138 /**
11351139 * Gets a Text object from the cache.
1136- *
1140+ *
11371141 * The object is looked-up based on the key given.
1138- *
1142+ *
11391143 * Note: If the object cannot be found a `console.warn` message is displayed.
11401144 *
11411145 * @method Phaser.Cache#getText
@@ -1150,11 +1154,11 @@ Phaser.Cache.prototype = {
11501154
11511155 /**
11521156 * Gets a Physics Data object from the cache.
1153- *
1157+ *
11541158 * The object is looked-up based on the key given.
1155- *
1159+ *
11561160 * Note: If the object cannot be found a `console.warn` message is displayed.
1157- *
1161+ *
11581162 * You can get either the entire data set, a single object or a single fixture of an object from it.
11591163 *
11601164 * @method Phaser.Cache#getPhysicsData
@@ -1212,9 +1216,9 @@ Phaser.Cache.prototype = {
12121216
12131217 /**
12141218 * Gets a raw Tilemap data object from the cache. This will be in either CSV or JSON format.
1215- *
1219+ *
12161220 * The object is looked-up based on the key given.
1217- *
1221+ *
12181222 * Note: If the object cannot be found a `console.warn` message is displayed.
12191223 *
12201224 * @method Phaser.Cache#getTilemapData
@@ -1229,9 +1233,9 @@ Phaser.Cache.prototype = {
12291233
12301234 /**
12311235 * Gets a binary object from the cache.
1232- *
1236+ *
12331237 * The object is looked-up based on the key given.
1234- *
1238+ *
12351239 * Note: If the object cannot be found a `console.warn` message is displayed.
12361240 *
12371241 * @method Phaser.Cache#getBinary
@@ -1246,9 +1250,9 @@ Phaser.Cache.prototype = {
12461250
12471251 /**
12481252 * Gets a BitmapData object from the cache.
1249- *
1253+ *
12501254 * The object is looked-up based on the key given.
1251- *
1255+ *
12521256 * Note: If the object cannot be found a `console.warn` message is displayed.
12531257 *
12541258 * @method Phaser.Cache#getBitmapData
@@ -1263,9 +1267,9 @@ Phaser.Cache.prototype = {
12631267
12641268 /**
12651269 * Gets a Bitmap Font object from the cache.
1266- *
1270+ *
12671271 * The object is looked-up based on the key given.
1268- *
1272+ *
12691273 * Note: If the object cannot be found a `console.warn` message is displayed.
12701274 *
12711275 * @method Phaser.Cache#getBitmapFont
@@ -1280,11 +1284,11 @@ Phaser.Cache.prototype = {
12801284
12811285 /**
12821286 * Gets a JSON object from the cache.
1283- *
1287+ *
12841288 * The object is looked-up based on the key given.
1285- *
1289+ *
12861290 * Note: If the object cannot be found a `console.warn` message is displayed.
1287- *
1291+ *
12881292 * You can either return the object by reference (the default), or return a clone
12891293 * of it by setting the `clone` argument to `true`.
12901294 *
@@ -1317,9 +1321,9 @@ Phaser.Cache.prototype = {
13171321
13181322 /**
13191323 * Gets an XML object from the cache.
1320- *
1324+ *
13211325 * The object is looked-up based on the key given.
1322- *
1326+ *
13231327 * Note: If the object cannot be found a `console.warn` message is displayed.
13241328 *
13251329 * @method Phaser.Cache#getXML
@@ -1334,9 +1338,9 @@ Phaser.Cache.prototype = {
13341338
13351339 /**
13361340 * Gets a Phaser.Video object from the cache.
1337- *
1341+ *
13381342 * The object is looked-up based on the key given.
1339- *
1343+ *
13401344 * Note: If the object cannot be found a `console.warn` message is displayed.
13411345 *
13421346 * @method Phaser.Cache#getVideo
@@ -1351,9 +1355,9 @@ Phaser.Cache.prototype = {
13511355
13521356 /**
13531357 * Gets a fragment shader object from the cache.
1354- *
1358+ *
13551359 * The object is looked-up based on the key given.
1356- *
1360+ *
13571361 * Note: If the object cannot be found a `console.warn` message is displayed.
13581362 *
13591363 * @method Phaser.Cache#getShader
@@ -1368,9 +1372,9 @@ Phaser.Cache.prototype = {
13681372
13691373 /**
13701374 * Gets a RenderTexture object from the cache.
1371- *
1375+ *
13721376 * The object is looked-up based on the key given.
1373- *
1377+ *
13741378 * Note: If the object cannot be found a `console.warn` message is displayed.
13751379 *
13761380 * @method Phaser.Cache#getRenderTexture
@@ -1444,9 +1448,9 @@ Phaser.Cache.prototype = {
14441448
14451449 /**
14461450 * Gets a Phaser.FrameData object from the Image Cache.
1447- *
1451+ *
14481452 * The object is looked-up based on the key given.
1449- *
1453+ *
14501454 * Note: If the object cannot be found a `console.warn` message is displayed.
14511455 *
14521456 * @method Phaser.Cache#getFrameData
@@ -1580,7 +1584,7 @@ Phaser.Cache.prototype = {
15801584
15811585 /**
15821586 * Gets a PIXI.BaseTexture by key from the PIXI.BaseTextureCache.
1583- *
1587+ *
15841588 * If the texture isn't found in the cache, then it searches the Phaser Image Cache.
15851589 *
15861590 * @method Phaser.Cache#getPixiBaseTexture
@@ -1684,7 +1688,7 @@ Phaser.Cache.prototype = {
16841688
16851689 /**
16861690 * Removes an image from the cache.
1687- *
1691+ *
16881692 * You can optionally elect to destroy it as well. This calls BaseTexture.destroy on it.
16891693 *
16901694 * Note that this only removes it from the Phaser and PIXI Caches. If you still have references to the data elsewhere
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