You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.md
+2-2Lines changed: 2 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -87,8 +87,8 @@
87
87
*`InputManager.onPointerLockChange` is a new method that handles pointer lock change events and dispatches the lock event.
88
88
*`CanvasTexture` has been added to the `Textures` namespace so it can be created without needing to import it. The correct way to create a `CanvasTexture` is via the Texture Manager, but you can now do it directly if required. Fix #4651 (thanks @Jugacu)
89
89
* The `SmoothedKeyControl` minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649 (thanks @giviz)
90
-
*`WebGLRenderer.lostContextCallbacks`has been removed. Please use the new `CONTEXT_LOST` event instead.
91
-
*`WebGLRenderer.restoredContextCallbacks`has been removed. Please use the new `CONTEXT_RESTORED` event instead.
90
+
*`WebGLRenderer.lostContextCallbacks`and the `onContextLost` method have been removed. Please use the new `CONTEXT_LOST` event instead.
91
+
*`WebGLRenderer.restoredContextCallbacks`and the `onContextRestored` method have been removed. Please use the new `CONTEXT_RESTORED` event instead.
92
92
*`TextureManager.getBase64` will now emit a console warning if you try to get a base64 from a non-image based texture, such as a WebGL Texture.
93
93
* The `WebAudioSoundManager` will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error.
94
94
*`GameObjectFactory.remove` is a new static function that will remove a custom Game Object factory type.
0 commit comments