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Phaser 3.5.0 Build
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CHANGELOG.md

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# Change Log
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## Version 3.5.0 - in development
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## Version 3.5.0 - Kirito - 16th April 2018
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### Changes to Cameras
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* If a Group size exceeded `maxSize` (which can happen if you reduce maxSize beneath the current size), `isFull` would return false and the group could continue to grow. Now `isFull` returns true in that case (thanks @samme)
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* Camera.fadeIn following a fadeOut wouldn't work, but is now fixed as a result of the Camera effects rewrite. Fix #3527 (thanks @Jerenaux)
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* Particle Emitters with large volumes of particles would throw the error `GL_INVALID_OPERATION: Vertex buffer is not big enough for the draw call` in WebGL.
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* Fixed issue with Game.destroy not working correctly under WebGL since 3.4. Fix #3569 (thanks @Huararanga)
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### Updates
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My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:
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@samme
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@samme @Antriel
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## Version 3.4.0 - Miyako - 12th April 2018
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README.md

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