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Fixed this return types fro Phaser.GameObjects.Particles.ParticleEmitter
1 parent 4df2179 commit 1fd71ae

2 files changed

Lines changed: 76 additions & 76 deletions

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src/gameobjects/particles/ParticleEmitter.js

Lines changed: 38 additions & 38 deletions
Original file line numberDiff line numberDiff line change
@@ -770,7 +770,7 @@ var ParticleEmitter = new Class({
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*
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* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterConfig} config - Settings for this emitter.
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*
773-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
773+
* @return {this} This Particle Emitter.
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*/
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fromJSON: function (config)
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{
@@ -927,7 +927,7 @@ var ParticleEmitter = new Class({
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* @param {number} [offsetY=0] - Vertical offset of the particle origin from the Game Object.
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* @param {boolean} [trackVisible=false] - Whether the emitter's visible state will track the target's visible state.
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*
930-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
930+
* @return {this} This Particle Emitter.
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*/
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startFollow: function (target, offsetX, offsetY, trackVisible)
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{
@@ -948,7 +948,7 @@ var ParticleEmitter = new Class({
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* @method Phaser.GameObjects.Particles.ParticleEmitter#stopFollow
949949
* @since 3.0.0
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*
951-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
951+
* @return {this} This Particle Emitter.
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*/
953953
stopFollow: function ()
954954
{
@@ -1009,7 +1009,7 @@ var ParticleEmitter = new Class({
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* @param {boolean} [pickRandom=true] - Whether frames should be assigned at random from `frames`.
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* @param {integer} [quantity=1] - The number of consecutive particles that will receive each frame.
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*
1012-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1012+
* @return {this} This Particle Emitter.
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*/
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setFrame: function (frames, pickRandom, quantity)
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{
@@ -1064,7 +1064,7 @@ var ParticleEmitter = new Class({
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*
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* @param {boolean} [value=true] - Radial mode (true) or point mode (true).
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*
1067-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1067+
* @return {this} This Particle Emitter.
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*/
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setRadial: function (value)
10701070
{
@@ -1085,7 +1085,7 @@ var ParticleEmitter = new Class({
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* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} x - The x-coordinate of the particle origin.
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* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} y - The y-coordinate of the particle origin.
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*
1088-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1088+
* @return {this} This Particle Emitter.
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*/
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setPosition: function (x, y)
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{
@@ -1108,7 +1108,7 @@ var ParticleEmitter = new Class({
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* @param {number} width - The width of the boundary.
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* @param {number} height - The height of the boundary.
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*
1111-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1111+
* @return {this} This Particle Emitter.
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*/
11131113
setBounds: function (x, y, width, height)
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{
@@ -1143,7 +1143,7 @@ var ParticleEmitter = new Class({
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*
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* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} value - The speed, in pixels per second.
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*
1146-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1146+
* @return {this} This Particle Emitter.
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*/
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setSpeedX: function (value)
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{
@@ -1164,7 +1164,7 @@ var ParticleEmitter = new Class({
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*
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* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} value - The speed, in pixels per second.
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*
1167-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1167+
* @return {this} This Particle Emitter.
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*/
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setSpeedY: function (value)
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{
@@ -1188,7 +1188,7 @@ var ParticleEmitter = new Class({
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*
11891189
* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} value - The speed, in pixels per second.
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*
1191-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1191+
* @return {this} This Particle Emitter.
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*/
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setSpeed: function (value)
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{
@@ -1209,7 +1209,7 @@ var ParticleEmitter = new Class({
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*
12101210
* @param {(Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType|Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType)} value - The scale, relative to 1.
12111211
*
1212-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1212+
* @return {this} This Particle Emitter.
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*/
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setScaleX: function (value)
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{
@@ -1226,7 +1226,7 @@ var ParticleEmitter = new Class({
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*
12271227
* @param {(Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType|Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType)} value - The scale, relative to 1.
12281228
*
1229-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1229+
* @return {this} This Particle Emitter.
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*/
12311231
setScaleY: function (value)
12321232
{
@@ -1243,7 +1243,7 @@ var ParticleEmitter = new Class({
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*
12441244
* @param {(Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType|Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType)} value - The scale, relative to 1.
12451245
*
1246-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1246+
* @return {this} This Particle Emitter.
12471247
*/
12481248
setScale: function (value)
12491249
{
@@ -1261,7 +1261,7 @@ var ParticleEmitter = new Class({
12611261
*
12621262
* @param {number} value - Acceleration due to gravity, in pixels per second squared.
12631263
*
1264-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1264+
* @return {this} This Particle Emitter.
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*/
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setGravityX: function (value)
12671267
{
@@ -1278,7 +1278,7 @@ var ParticleEmitter = new Class({
12781278
*
12791279
* @param {number} value - Acceleration due to gravity, in pixels per second squared.
12801280
*
1281-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1281+
* @return {this} This Particle Emitter.
12821282
*/
12831283
setGravityY: function (value)
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{
@@ -1296,7 +1296,7 @@ var ParticleEmitter = new Class({
12961296
* @param {number} x - Horizontal acceleration due to gravity, in pixels per second squared.
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* @param {number} y - Vertical acceleration due to gravity, in pixels per second squared.
12981298
*
1299-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1299+
* @return {this} This Particle Emitter.
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*/
13011301
setGravity: function (x, y)
13021302
{
@@ -1314,7 +1314,7 @@ var ParticleEmitter = new Class({
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*
13151315
* @param {(Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType|Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType)} value - A value between 0 (transparent) and 1 (opaque).
13161316
*
1317-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1317+
* @return {this} This Particle Emitter.
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*/
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setAlpha: function (value)
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{
@@ -1331,7 +1331,7 @@ var ParticleEmitter = new Class({
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*
13321332
* @param {(Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType|Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType)} value - A value between 0 and 0xffffff.
13331333
*
1334-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1334+
* @return {this} This Particle Emitter.
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*/
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setTint: function (value)
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{
@@ -1348,7 +1348,7 @@ var ParticleEmitter = new Class({
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*
13491349
* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} value - The angle of the initial velocity of emitted particles.
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*
1351-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1351+
* @return {this} This Particle Emitter.
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*/
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setEmitterAngle: function (value)
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{
@@ -1365,7 +1365,7 @@ var ParticleEmitter = new Class({
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*
13661366
* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} value - The angle of the initial velocity of emitted particles.
13671367
*
1368-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1368+
* @return {this} This Particle Emitter.
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*/
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setAngle: function (value)
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{
@@ -1382,7 +1382,7 @@ var ParticleEmitter = new Class({
13821382
*
13831383
* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} value - The particle lifespan, in ms.
13841384
*
1385-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1385+
* @return {this} This Particle Emitter.
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*/
13871387
setLifespan: function (value)
13881388
{
@@ -1399,7 +1399,7 @@ var ParticleEmitter = new Class({
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*
14001400
* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} quantity - The number of particles to release at each flow cycle or explosion.
14011401
*
1402-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1402+
* @return {this} This Particle Emitter.
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*/
14041404
setQuantity: function (quantity)
14051405
{
@@ -1418,7 +1418,7 @@ var ParticleEmitter = new Class({
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* @param {number} frequency - The time interval (>= 0) of each flow cycle, in ms; or -1 to put the emitter in explosion mode.
14191419
* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} [quantity] - The number of particles to release at each flow cycle or explosion.
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*
1421-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1421+
* @return {this} This Particle Emitter.
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*/
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setFrequency: function (frequency, quantity)
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{
@@ -1446,7 +1446,7 @@ var ParticleEmitter = new Class({
14461446
*
14471447
* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterEdgeZoneConfig|Phaser.Types.GameObjects.Particles.ParticleEmitterRandomZoneConfig} [zoneConfig] - An object describing the zone, or `undefined` to remove any current emit zone.
14481448
*
1449-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1449+
* @return {this} This Particle Emitter.
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*/
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setEmitZone: function (zoneConfig)
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{
@@ -1495,7 +1495,7 @@ var ParticleEmitter = new Class({
14951495
*
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* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterDeathZoneConfig} [zoneConfig] - An object describing the zone, or `undefined` to remove any current death zone.
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*
1498-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1498+
* @return {this} This Particle Emitter.
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*/
15001500
setDeathZone: function (zoneConfig)
15011501
{
@@ -1531,7 +1531,7 @@ var ParticleEmitter = new Class({
15311531
*
15321532
* @param {integer} particleCount - The number of particles to create.
15331533
*
1534-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1534+
* @return {this} This Particle Emitter.
15351535
*/
15361536
reserve: function (particleCount)
15371537
{
@@ -1606,7 +1606,7 @@ var ParticleEmitter = new Class({
16061606
* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterCallback} callback - The function.
16071607
* @param {*} [context] - The calling context.
16081608
*
1609-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1609+
* @return {this} This Particle Emitter.
16101610
*/
16111611
onParticleEmit: function (callback, context)
16121612
{
@@ -1638,7 +1638,7 @@ var ParticleEmitter = new Class({
16381638
* @param {Phaser.Types.GameObjects.Particles.ParticleDeathCallback} callback - The function.
16391639
* @param {*} [context] - The function's calling context.
16401640
*
1641-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1641+
* @return {this} This Particle Emitter.
16421642
*/
16431643
onParticleDeath: function (callback, context)
16441644
{
@@ -1667,7 +1667,7 @@ var ParticleEmitter = new Class({
16671667
* @method Phaser.GameObjects.Particles.ParticleEmitter#killAll
16681668
* @since 3.0.0
16691669
*
1670-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1670+
* @return {this} This Particle Emitter.
16711671
*/
16721672
killAll: function ()
16731673
{
@@ -1691,7 +1691,7 @@ var ParticleEmitter = new Class({
16911691
* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterCallback} callback - The function.
16921692
* @param {*} context - The function's calling context.
16931693
*
1694-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1694+
* @return {this} This Particle Emitter.
16951695
*/
16961696
forEachAlive: function (callback, context)
16971697
{
@@ -1716,7 +1716,7 @@ var ParticleEmitter = new Class({
17161716
* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterCallback} callback - The function.
17171717
* @param {*} context - The function's calling context.
17181718
*
1719-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1719+
* @return {this} This Particle Emitter.
17201720
*/
17211721
forEachDead: function (callback, context)
17221722
{
@@ -1743,7 +1743,7 @@ var ParticleEmitter = new Class({
17431743
* @method Phaser.GameObjects.Particles.ParticleEmitter#start
17441744
* @since 3.0.0
17451745
*
1746-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1746+
* @return {this} This Particle Emitter.
17471747
*/
17481748
start: function ()
17491749
{
@@ -1760,7 +1760,7 @@ var ParticleEmitter = new Class({
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* @method Phaser.GameObjects.Particles.ParticleEmitter#stop
17611761
* @since 3.11.0
17621762
*
1763-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1763+
* @return {this} This Particle Emitter.
17641764
*/
17651765
stop: function ()
17661766
{
@@ -1775,7 +1775,7 @@ var ParticleEmitter = new Class({
17751775
* @method Phaser.GameObjects.Particles.ParticleEmitter#pause
17761776
* @since 3.0.0
17771777
*
1778-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1778+
* @return {this} This Particle Emitter.
17791779
*/
17801780
pause: function ()
17811781
{
@@ -1790,7 +1790,7 @@ var ParticleEmitter = new Class({
17901790
* @method Phaser.GameObjects.Particles.ParticleEmitter#resume
17911791
* @since 3.0.0
17921792
*
1793-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1793+
* @return {this} This Particle Emitter.
17941794
*/
17951795
resume: function ()
17961796
{
@@ -1805,7 +1805,7 @@ var ParticleEmitter = new Class({
18051805
* @method Phaser.GameObjects.Particles.ParticleEmitter#remove
18061806
* @since 3.22.0
18071807
*
1808-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1808+
* @return {this} This Particle Emitter.
18091809
*/
18101810
remove: function ()
18111811
{
@@ -1820,7 +1820,7 @@ var ParticleEmitter = new Class({
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* @method Phaser.GameObjects.Particles.ParticleEmitter#depthSort
18211821
* @since 3.0.0
18221822
*
1823-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1823+
* @return {this} This Particle Emitter.
18241824
*/
18251825
depthSort: function ()
18261826
{
@@ -1840,7 +1840,7 @@ var ParticleEmitter = new Class({
18401840
* @param {number} frequency - The time interval (>= 0) of each flow cycle, in ms.
18411841
* @param {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} [count=1] - The number of particles to emit at each flow cycle.
18421842
*
1843-
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
1843+
* @return {this} This Particle Emitter.
18441844
*/
18451845
flow: function (frequency, count)
18461846
{

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