You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+3Lines changed: 3 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -296,6 +296,9 @@ can be controlled per-input mode.
296
296
* InputHandler.validForInput now checks if the game object has `input.enabled` set to `false` and doesn't validate it for input if that's the case.
297
297
* The default Button.onOverMouseOnly value has changed from `false` to `true`. If you used this in your touch enabled games then please be aware of this change (#2083)
298
298
* BitmapData.clear now automatically calls BitmapData.update at the end of it.
299
+
* New Color stub added for the custom build process. Contains just the bare minimum of functions that Phaser needs to work. Cuts file size from 48.7KB to 7.4KB. Note: Do not stub this out if using BitmapData objects.
300
+
* New DOM stub added for the custom build process. Contains just the bare minimum of functions that Phaser needs to work. Cuts file size from 14.8KB to 2.4KB. Note: Do not stub this out if using the full Scale Manager.
301
+
* New Scale Manager stub added. Removes all Scale Manager handling from Phaser! But saves 75KB in the process. If you know you don't need to scale the Phaser canvas, or are handling that externally, then you can safely stub it out in a custom build.
0 commit comments