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Removed rogue console.log
1 parent 2d08fab commit 22b472b

8 files changed

Lines changed: 12 additions & 20 deletions

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build/custom/phaser-no-libs.js

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* Phaser - http://www.phaser.io
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*
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* v2.0.1 "Aes Sedai" - Built: Wed Mar 19 2014 13:21:46
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* v2.0.1 "Aes Sedai" - Built: Wed Mar 19 2014 13:23:27
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* By Richard Davey http://www.photonstorm.com @photonstorm
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@@ -3905,8 +3905,6 @@ Phaser.StateManager.prototype = {
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// Already got a state running?
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if (this.current)
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{
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console.log('state preUpdate current');
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this.onShutDownCallback.call(this.callbackContext, this.game);
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this.game.tweens.removeAll();

build/custom/phaser-no-libs.min.js

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

build/custom/phaser-no-physics.js

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*
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* Phaser - http://www.phaser.io
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*
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* v2.0.1 "Aes Sedai" - Built: Wed Mar 19 2014 13:21:46
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* v2.0.1 "Aes Sedai" - Built: Wed Mar 19 2014 13:23:28
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
@@ -9604,7 +9604,7 @@ PIXI.RenderTexture.tempMatrix = new PIXI.Matrix();
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*
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* Phaser - http://www.phaser.io
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*
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* v2.0.1 "Aes Sedai" - Built: Wed Mar 19 2014 13:21:46
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* v2.0.1 "Aes Sedai" - Built: Wed Mar 19 2014 13:23:27
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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// Already got a state running?
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if (this.current)
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{
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console.log('state preUpdate current');
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this.onShutDownCallback.call(this.callbackContext, this.game);
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this.game.tweens.removeAll();

build/custom/phaser-no-physics.min.js

Lines changed: 2 additions & 2 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

build/phaser.js

Lines changed: 2 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@
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*
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* Phaser - http://www.phaser.io
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*
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* v2.0.1 "Aes Sedai" - Built: Wed Mar 19 2014 13:21:46
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* v2.0.1 "Aes Sedai" - Built: Wed Mar 19 2014 13:23:28
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
@@ -9604,7 +9604,7 @@ PIXI.RenderTexture.tempMatrix = new PIXI.Matrix();
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*
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* Phaser - http://www.phaser.io
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*
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* v2.0.1 "Aes Sedai" - Built: Wed Mar 19 2014 13:21:46
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* v2.0.1 "Aes Sedai" - Built: Wed Mar 19 2014 13:23:27
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
@@ -13502,8 +13502,6 @@ Phaser.StateManager.prototype = {
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// Already got a state running?
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if (this.current)
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{
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console.log('state preUpdate current');
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this.onShutDownCallback.call(this.callbackContext, this.game);
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this.game.tweens.removeAll();

build/phaser.map

Lines changed: 1 addition & 1 deletion
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

build/phaser.min.js

Lines changed: 2 additions & 2 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

src/core/StateManager.js

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// Already got a state running?
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if (this.current)
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{
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console.log('state preUpdate current');
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this.onShutDownCallback.call(this.callbackContext, this.game);
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this.game.tweens.removeAll();

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