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Removed inputQueue config option
1 parent ee6506a commit 22d6ec1

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src/core/Config.js

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@@ -270,11 +270,6 @@ var Config = new Class({
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*/
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this.inputSmoothFactor = GetValue(config, 'input.smoothFactor', 0);
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/**
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* @const {boolean} Phaser.Core.Config#inputQueue - Should Phaser use a queued input system for native DOM Events or not?
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*/
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this.inputQueue = GetValue(config, 'input.queue', false);
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/**
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* @const {boolean} Phaser.Core.Config#inputWindowEvents - Should Phaser listen for input events on the Window? If you disable this, events like 'POINTER_UP_OUTSIDE' will no longer fire.
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*/

src/core/typedefs/InputConfig.js

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* @property {(boolean|Phaser.Types.Core.GamepadInputConfig)} [gamepad=false] - Gamepad input configuration. `true` enables gamepad input.
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* @property {integer} [activePointers=1] - The maximum number of touch pointers. See {@link Phaser.Input.InputManager#pointers}.
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* @property {number} [smoothFactor=0] - The smoothing factor to apply during Pointer movement. See {@link Phaser.Input.Pointer#smoothFactor}.
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* @property {boolean} [inputQueue=false] - Should Phaser use a queued input system for native DOM Events or not?
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* @property {boolean} [windowEvents=true] - Should Phaser listen for input events on the Window? If you disable this, events like 'POINTER_UP_OUTSIDE' will no longer fire.
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*/

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