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Updated documentation. Fix phaserjs#5488
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src/tilemaps/Tile.js

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@@ -191,6 +191,9 @@ var Tile = new Class({
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/**
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* Whether the tile should collide with any object on the left side.
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*
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* This property is used by Arcade Physics only, however, you can also use it
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* in your own checks.
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*
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* @name Phaser.Tilemaps.Tile#collideLeft
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* @type {boolean}
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* @since 3.0.0
@@ -200,6 +203,9 @@ var Tile = new Class({
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/**
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* Whether the tile should collide with any object on the right side.
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*
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* This property is used by Arcade Physics only, however, you can also use it
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* in your own checks.
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*
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* @name Phaser.Tilemaps.Tile#collideRight
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* @type {boolean}
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* @since 3.0.0
@@ -209,6 +215,9 @@ var Tile = new Class({
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/**
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* Whether the tile should collide with any object on the top side.
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*
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* This property is used by Arcade Physics only, however, you can also use it
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* in your own checks.
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*
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* @name Phaser.Tilemaps.Tile#collideUp
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* @type {boolean}
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* @since 3.0.0
@@ -218,6 +227,9 @@ var Tile = new Class({
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/**
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* Whether the tile should collide with any object on the bottom side.
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*
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* This property is used by Arcade Physics only, however, you can also use it
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* in your own checks.
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*
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* @name Phaser.Tilemaps.Tile#collideDown
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* @type {boolean}
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* @since 3.0.0

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