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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -191,6 +191,9 @@ var Tile = new Class({
191191 /**
192192 * Whether the tile should collide with any object on the left side.
193193 *
194+ * This property is used by Arcade Physics only, however, you can also use it
195+ * in your own checks.
196+ *
194197 * @name Phaser.Tilemaps.Tile#collideLeft
195198 * @type {boolean }
196199 * @since 3.0.0
@@ -200,6 +203,9 @@ var Tile = new Class({
200203 /**
201204 * Whether the tile should collide with any object on the right side.
202205 *
206+ * This property is used by Arcade Physics only, however, you can also use it
207+ * in your own checks.
208+ *
203209 * @name Phaser.Tilemaps.Tile#collideRight
204210 * @type {boolean }
205211 * @since 3.0.0
@@ -209,6 +215,9 @@ var Tile = new Class({
209215 /**
210216 * Whether the tile should collide with any object on the top side.
211217 *
218+ * This property is used by Arcade Physics only, however, you can also use it
219+ * in your own checks.
220+ *
212221 * @name Phaser.Tilemaps.Tile#collideUp
213222 * @type {boolean }
214223 * @since 3.0.0
@@ -218,6 +227,9 @@ var Tile = new Class({
218227 /**
219228 * Whether the tile should collide with any object on the bottom side.
220229 *
230+ * This property is used by Arcade Physics only, however, you can also use it
231+ * in your own checks.
232+ *
221233 * @name Phaser.Tilemaps.Tile#collideDown
222234 * @type {boolean }
223235 * @since 3.0.0
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