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Update CHANGELOG-v3.50.md
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CHANGELOG-v3.50.md

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### New Features
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* `WebGLRenderer.isTextureClean` is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
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### Updates
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* `Layer.destroy` will now call `destroy` on all of its children as well.
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* Fixed issue causing `Cannot read property 'pipelines' of null` to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468 (thanks @Grenagar)
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* Canvas Tilemap Rendering is now working again. Fix #5480 (thanks @marshmn)
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* `Layer.destroy` will now emit the `DESTROY` event at the start of the method. Fix #5466 (thanks @samme)
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* The error `RENDER WARNING: there is no texture bound to the unit ...` would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464 (thanks @ffx0s)
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* The error `RENDER WARNING: there is no texture bound to the unit ...` would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464 (thanks @mark-rushakoff)
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### Examples, Documentation and TypeScript
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