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Update WebAudioSound.js
* The `WebAudioSound.audioBuffer` property is no longer private. * The `WebAudioSound.source` property is no longer private. * The `WebAudioSound.loopSource` property is no longer private. * The `WebAudioSound.muteNode` property is no longer private. * The `WebAudioSound.volumeNode` property is no longer private. * The `WebAudioSound.pannerNode` property is no longer private. * The `WebAudioSound.hasEnded` property is no longer private, but _is_ read only. * The `WebAudioSound.hasLooped` property is no longer private, but _is_ read only.
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1 file changed

Lines changed: 2 additions & 8 deletions

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src/sound/webaudio/WebAudioSound.js

Lines changed: 2 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -38,7 +38,6 @@ var WebAudioSound = new Class({
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*
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* @name Phaser.Sound.WebAudioSound#audioBuffer
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* @type {AudioBuffer}
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* @private
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* @since 3.0.0
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*/
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this.audioBuffer = manager.game.cache.audio.get(key);
@@ -54,7 +53,6 @@ var WebAudioSound = new Class({
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*
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* @name Phaser.Sound.WebAudioSound#source
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* @type {AudioBufferSourceNode}
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* @private
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* @default null
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* @since 3.0.0
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*/
@@ -65,7 +63,6 @@ var WebAudioSound = new Class({
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*
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* @name Phaser.Sound.WebAudioSound#loopSource
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* @type {AudioBufferSourceNode}
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* @private
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* @default null
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* @since 3.0.0
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*/
@@ -76,7 +73,6 @@ var WebAudioSound = new Class({
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*
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* @name Phaser.Sound.WebAudioSound#muteNode
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* @type {GainNode}
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* @private
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* @since 3.0.0
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*/
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this.muteNode = manager.context.createGain();
@@ -86,7 +82,6 @@ var WebAudioSound = new Class({
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*
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* @name Phaser.Sound.WebAudioSound#volumeNode
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* @type {GainNode}
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* @private
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* @since 3.0.0
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*/
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this.volumeNode = manager.context.createGain();
@@ -98,7 +93,6 @@ var WebAudioSound = new Class({
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*
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* @name Phaser.Sound.WebAudioSound#pannerNode
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* @type {StereoPannerNode}
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* @private
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* @since 3.50.0
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*/
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this.pannerNode = null;
@@ -157,7 +151,7 @@ var WebAudioSound = new Class({
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*
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* @name Phaser.Sound.WebAudioSound#hasEnded
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* @type {boolean}
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* @private
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* @readonly
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* @default false
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* @since 3.0.0
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*/
@@ -169,7 +163,7 @@ var WebAudioSound = new Class({
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*
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* @name Phaser.Sound.WebAudioSound#hasLooped
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* @type {boolean}
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* @private
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* @readonly
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* @default false
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* @since 3.0.0
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*/

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