@@ -943,7 +943,7 @@ var WebGLPipeline = new Class({
943943 * By default this is an empty method hook that you can override and use in your own custom pipelines.
944944 *
945945 * This method is called every time the `batchQuad` or `batchTri` methods are called. If this was
946- * as a result of a Game Object, then the Game Object refernce is passed to this hook too.
946+ * as a result of a Game Object, then the Game Object reference is passed to this hook too.
947947 *
948948 * This hook is called _after_ the quad (or tri) has been added to the batch, so you can safely
949949 * call 'flush' from within this.
@@ -989,7 +989,7 @@ var WebGLPipeline = new Class({
989989 * By default this is an empty method hook that you can override and use in your own custom pipelines.
990990 *
991991 * This method is called once per frame, right before anything has been rendered, but after the canvas
992- * has been cleared. If this pipeline has a targetTexture , it will be cleared.
992+ * has been cleared. If this pipeline has a render target , it will be cleared.
993993 *
994994 * @method Phaser.Renderer.WebGL.WebGLPipeline#onPreRender
995995 * @since 3.50.0
@@ -1001,7 +1001,7 @@ var WebGLPipeline = new Class({
10011001 /**
10021002 * By default this is an empty method hook that you can override and use in your own custom pipelines.
10031003 *
1004- * This method is called once per frame, for every Camera in a Scene that wants to render.
1004+ * This method is called _once per frame_, by every Camera in a Scene that wants to render.
10051005 *
10061006 * @method Phaser.Renderer.WebGL.WebGLPipeline#onRender
10071007 * @since 3.50.0
@@ -1016,7 +1016,7 @@ var WebGLPipeline = new Class({
10161016 /**
10171017 * By default this is an empty method hook that you can override and use in your own custom pipelines.
10181018 *
1019- * This method is called once per frame , after all rendering has happened and snapshots have been taken.
1019+ * This method is called _once per frame_ , after all rendering has happened and snapshots have been taken.
10201020 *
10211021 * @method Phaser.Renderer.WebGL.WebGLPipeline#onPostRender
10221022 * @since 3.50.0
@@ -1030,7 +1030,7 @@ var WebGLPipeline = new Class({
10301030 *
10311031 * This method is called every time this pipeline is asked to flush its batch.
10321032 *
1033- * It is called immediately before the gl.bufferData and gl.drawArray calls are made, so you can
1033+ * It is called immediately before the ` gl.bufferData` and ` gl.drawArray` calls are made, so you can
10341034 * perform any final pre-render modifications. To apply changes post-render, see `onPostBatch`.
10351035 *
10361036 * @method Phaser.Renderer.WebGL.WebGLPipeline#onBeforeFlush
0 commit comments