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@@ -198,13 +198,13 @@ We've 3 tutorials related to Facebook Instant Games and Phaser:
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A special build of Phaser with the Facebook Instant Games Plugin ready-enabled is [available on jsDelivr](https://www.jsdelivr.com/projects/phaser). Include the following in your html:
@@ -332,6 +332,19 @@ You can then run `webpack` to create a development build in the `build` folder w
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# Change Log
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## Version 3.20.1 - Fitoria - 15th October 2019
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### Updates
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* The `remove-files-webpack-plugin` plugin has been moved to a devDependency (thanks @noseglid)
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### Bug Fixes
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*`UpdateList.shutdown` wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799 (thanks @jronn)
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*`Container.mask` wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803 (thanks @paulsymphony)
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*`DynamicTilemapLayer.setCollision` would cause an `indexOf` error when trying to access the layer data. Fix #4800 (thanks @PavelMishin)
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*`SceneManager.run` (and consequently `ScenePlugin.run`) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the `Systems.isPaused` function instead. Fix #3931 (thanks @alexeymolchan)
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## Version 3.20.0 - Fitoria - 11th October 2019
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### Video Game Object
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"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata
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