Commit 2443723
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When an Animation completes playback and isn't set to loop it would change the
currentFrame property to be the first frame in the set after the onComplete callback had fired. This meant if you set a Sprite to a new frame within an Animation onComplete callback then your change would have been overwritten by the animation itself. This is now no longer the case.1 parent dc82fe6 commit 2443723
2 files changed
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