Skip to content

Commit 24c4dee

Browse files
committed
Update CHANGELOG-v3.50.md
1 parent cbf1574 commit 24c4dee

1 file changed

Lines changed: 4 additions & 0 deletions

File tree

CHANGELOG-v3.50.md

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -36,6 +36,10 @@ Other pipeline changes are as follows:
3636
* The `WebGLPipeline.flushLocked` property has been removed. A pipeline can never flush in the middle of a flush anyway, so it was just wasting CPU cycles being set.
3737
* You can now pass a pipeline instance to the `GameObject.setPipeline` method, as well as a string.
3838

39+
### Post FX Pipelines
40+
41+
TODO - Explain them here + pipeline component updates.
42+
3943
### Pipeline Uniform Changes
4044

4145
Piplines now have a new `uniforms` array that can be passed in with the config. All default pipelines now set these. The array contains the names, as strings, of all uniforms your pipeline shader uses. Once the pipeline shader has been successfully linked, it will use the array of names to look-up the `WebGLUniformLocation` of all uniforms specified. These are stored in the new `WebGLPipeline.uniforms` object. This takes place in the new `WebGLPipeline.setUniformLocations` method.

0 commit comments

Comments
 (0)