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| 1 | +var CullTilemap = function (tilemap) |
| 2 | +{ |
| 3 | + var cameraMatrix = this.matrix.matrix; |
| 4 | + |
| 5 | + var mva = cameraMatrix[0]; |
| 6 | + var mvb = cameraMatrix[1]; |
| 7 | + var mvc = cameraMatrix[2]; |
| 8 | + var mvd = cameraMatrix[3]; |
| 9 | + |
| 10 | + /* First Invert Matrix */ |
| 11 | + var determinant = (mva * mvd) - (mvb * mvc); |
| 12 | + |
| 13 | + if (!determinant) |
| 14 | + { |
| 15 | + return tiles; |
| 16 | + } |
| 17 | + |
| 18 | + var mve = cameraMatrix[4]; |
| 19 | + var mvf = cameraMatrix[5]; |
| 20 | + var tiles = tilemap.tiles; |
| 21 | + var scrollX = this.scrollX; |
| 22 | + var scrollY = this.scrollY; |
| 23 | + var cameraW = this.width; |
| 24 | + var cameraH = this.height; |
| 25 | + var culledObjects = this.culledObjects; |
| 26 | + var length = tiles.length; |
| 27 | + var tileW = tilemap.tileWidth; |
| 28 | + var tileH = tilemap.tileHeight; |
| 29 | + var cullW = cameraW + tileW; |
| 30 | + var cullH = cameraH + tileH; |
| 31 | + var scrollFactorX = tilemap.scrollFactorX; |
| 32 | + var scrollFactorY = tilemap.scrollFactorY; |
| 33 | + |
| 34 | + determinant = 1 / determinant; |
| 35 | + |
| 36 | + culledObjects.length = 0; |
| 37 | + |
| 38 | + for (var index = 0; index < length; ++index) |
| 39 | + { |
| 40 | + var tile = tiles[index]; |
| 41 | + var tileX = (tile.x - (scrollX * scrollFactorX)); |
| 42 | + var tileY = (tile.y - (scrollY * scrollFactorY)); |
| 43 | + var tx = (tileX * mva + tileY * mvc + mve); |
| 44 | + var ty = (tileX * mvb + tileY * mvd + mvf); |
| 45 | + var tw = ((tileX + tileW) * mva + (tileY + tileH) * mvc + mve); |
| 46 | + var th = ((tileX + tileW) * mvb + (tileY + tileH) * mvd + mvf); |
| 47 | + |
| 48 | + if (tx > -tileW && ty > -tileH && tw < cullW && th < cullH) |
| 49 | + { |
| 50 | + culledObjects.push(tile); |
| 51 | + } |
| 52 | + } |
| 53 | + |
| 54 | + return culledObjects; |
| 55 | +}; |
| 56 | + |
| 57 | +module.exports = CullTilemap; |
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