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* @param {BlitterFromCallback} callback - The callback to invoke after creating a bob. It will be sent two arguments: The Bob and the index of the Bob.
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* @param {integer} quantity - The quantity of Bob objects to create.
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* @param {string} [frame] - The Frame the Bobs will use. It must be part of the Blitter Texture.
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* @param {(string|integer|Phaser.Textures.Frame|string[]|integer[]|Phaser.Textures.Frame[])} [frame] - The Frame the Bobs will use. It must be part of the Blitter Texture.
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* @param {boolean} [visible=true] - [description]
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*
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* @return {Phaser.GameObjects.Blitter.Bob[]} An array of Bob objects that were created.
@@ -179,7 +179,7 @@ var Blitter = new Class({
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* @since 3.0.0
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*
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* @param {integer} quantity - The quantity of Bob objects to create.
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* @param {string} [frame] - The Frame the Bobs will use. It must be part of the Blitter Texture.
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* @param {(string|integer|Phaser.Textures.Frame|string[]|integer[]|Phaser.Textures.Frame[])} [frame] - The Frame the Bobs will use. It must be part of the Blitter Texture.
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* @param {boolean} [visible=true] - [description]
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*
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* @return {Phaser.GameObjects.Blitter.Bob[]} An array of Bob objects that were created.
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