@@ -638,7 +638,7 @@ var Tilemap = new Class({
638638 config . x = obj . x ;
639639 config . y = obj . y ;
640640
641- var sprite = this . scene . make . sprite ( config ) ;
641+ var sprite = scene . make . sprite ( config ) ;
642642
643643 sprite . name = obj . name ;
644644
@@ -1175,7 +1175,7 @@ var Tilemap = new Class({
11751175 layer = this . getLayer ( layer ) ;
11761176
11771177 if ( layer === null ) { return null ; }
1178-
1178+
11791179 return TilemapComponents . GetTileAtWorldXY ( worldX , worldY , nonNull , camera , layer ) ;
11801180 } ,
11811181
@@ -1547,7 +1547,7 @@ var Tilemap = new Class({
15471547
15481548 /**
15491549 * Removes the given TilemapLayer from this Tilemap without destroying it.
1550- *
1550+ *
15511551 * If no layer specified, the map's current layer is used.
15521552 *
15531553 * @method Phaser.Tilemaps.Tilemap#removeLayer
@@ -1580,7 +1580,7 @@ var Tilemap = new Class({
15801580
15811581 /**
15821582 * Destroys the given TilemapLayer and removes it from this Tilemap.
1583- *
1583+ *
15841584 * If no layer specified, the map's current layer is used.
15851585 *
15861586 * @method Phaser.Tilemaps.Tilemap#destroyLayer
@@ -1647,7 +1647,7 @@ var Tilemap = new Class({
16471647 /**
16481648 * Removes the given Tile, or an array of Tiles, from the layer to which they belong,
16491649 * and optionally recalculates the collision information.
1650- *
1650+ *
16511651 * This cannot be applied to Tiles that belong to Static Tilemap Layers.
16521652 *
16531653 * @method Phaser.Tilemaps.Tilemap#removeTile
@@ -1775,7 +1775,7 @@ var Tilemap = new Class({
17751775
17761776 /**
17771777 * Draws a debug representation of all layers within this Tilemap to the given Graphics object.
1778- *
1778+ *
17791779 * This is helpful when you want to get a quick idea of which of your tiles are colliding and which
17801780 * have interesting faces. The tiles are drawn starting at (0, 0) in the Graphics, allowing you to
17811781 * place the debug representation wherever you want on the screen.
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