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Copy file name to clipboardExpand all lines: CHANGELOG.md
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*`Tilemap.removeLayer` is a new method that allows you to remove a specific layer from a Tilemap without destroying it.
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*`Tilemap.destroyLayer` is a new method that allows you to destroy a layer and remove it from a Tilemap.
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*`Tilemap.renderDebugFull` is a new method that will debug render all layers in the Tilemap to the given Graphics object.
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*`Geom.Intersects.GetCircleToCircle` is a new function that will return the point/s of intersection between two circles (thanks @florianvazelle)
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*`Geom.Intersects.GetCircleToRectangle` is a new function that will return the point/s of intersection between a circle and a rectangle (thanks @florianvazelle)
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*`Geom.Intersects.GetLineToCircle` is a new function that will return the point/s of intersection between a line and a circle (thanks @florianvazelle)
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*`Geom.Intersects.GetLineToRectangle` is a new function that will return the point/s of intersection between a line and a rectangle (thanks @florianvazelle)
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*`Geom.Intersects.GetRectangleToRectangle` is a new function that will return the point/s of intersection between two rectangles (thanks @florianvazelle)
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*`Geom.Intersects.GetRectangleToTriangle` is a new function that will return the point/s of intersection between a rectangle and a triangle (thanks @florianvazelle)
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*`Geom.Intersects.GetTriangleToCircle` is a new function that will return the point/s of intersection between a triangle and a circle (thanks @florianvazelle)
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*`Geom.Intersects.GetTriangleToLine` is a new function that will return the point/s of intersection between a triangle and a line (thanks @florianvazelle)
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*`Geom.Intersects.GetTriangleToTriangle` is a new function that will return the point/s of intersection between two triangles (thanks @florianvazelle)
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