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| 1 | +/** |
| 2 | + * @author Richard Davey <rich@photonstorm.com> |
| 3 | + * @copyright 2020 Photon Storm Ltd. |
| 4 | + * @license {@link https://opensource.org/licenses/MIT|MIT License} |
| 5 | + */ |
| 6 | + |
| 7 | +var Class = require('../../utils/Class'); |
| 8 | +var CONST = require('../const'); |
| 9 | +var File = require('../File'); |
| 10 | +var FileTypesManager = require('../FileTypesManager'); |
| 11 | +var GetFastValue = require('../../utils/object/GetFastValue'); |
| 12 | +var IsPlainObject = require('../../utils/object/IsPlainObject'); |
| 13 | +var ParseObj = require('../../geom/mesh/ParseObj'); |
| 14 | + |
| 15 | +/** |
| 16 | + * @classdesc |
| 17 | + * A single Wavefront OBJ File suitable for loading by the Loader. |
| 18 | + * |
| 19 | + * These are created when you use the Phaser.Loader.LoaderPlugin#obj method and are not typically created directly. |
| 20 | + * |
| 21 | + * For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#obj. |
| 22 | + * |
| 23 | + * @class OBJFile |
| 24 | + * @extends Phaser.Loader.File |
| 25 | + * @memberof Phaser.Loader.FileTypes |
| 26 | + * @constructor |
| 27 | + * @since 3.50.0 |
| 28 | + * |
| 29 | + * @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file. |
| 30 | + * @param {(string|Phaser.Types.Loader.FileTypes.OBJFileConfig)} key - The key to use for this file, or a file configuration object. |
| 31 | + * @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.obj`, i.e. if `key` was "alien" then the URL will be "alien.obj". |
| 32 | + * @param {boolean} [flipUV=true] - Flip the UV coordinates stored in the texture locations? |
| 33 | + * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file. |
| 34 | + */ |
| 35 | +var OBJFile = new Class({ |
| 36 | + |
| 37 | + Extends: File, |
| 38 | + |
| 39 | + initialize: |
| 40 | + |
| 41 | + function OBJFile (loader, key, url, flipUV, xhrSettings) |
| 42 | + { |
| 43 | + var extension = 'obj'; |
| 44 | + |
| 45 | + if (IsPlainObject(key)) |
| 46 | + { |
| 47 | + var config = key; |
| 48 | + |
| 49 | + key = GetFastValue(config, 'key'); |
| 50 | + url = GetFastValue(config, 'url'); |
| 51 | + flipUV = GetFastValue(config, 'flipUV'); |
| 52 | + xhrSettings = GetFastValue(config, 'xhrSettings'); |
| 53 | + extension = GetFastValue(config, 'extension', extension); |
| 54 | + } |
| 55 | + |
| 56 | + var fileConfig = { |
| 57 | + type: 'text', |
| 58 | + cache: loader.cacheManager.obj, |
| 59 | + extension: extension, |
| 60 | + responseType: 'text', |
| 61 | + key: key, |
| 62 | + url: url, |
| 63 | + xhrSettings: xhrSettings, |
| 64 | + config: { |
| 65 | + flipUV: flipUV |
| 66 | + } |
| 67 | + }; |
| 68 | + |
| 69 | + File.call(this, loader, fileConfig); |
| 70 | + }, |
| 71 | + |
| 72 | + /** |
| 73 | + * Called automatically by Loader.nextFile. |
| 74 | + * This method controls what extra work this File does with its loaded data. |
| 75 | + * |
| 76 | + * @method Phaser.Loader.FileTypes.HTMLFile#onProcess |
| 77 | + * @since 3.50.0 |
| 78 | + */ |
| 79 | + onProcess: function () |
| 80 | + { |
| 81 | + this.state = CONST.FILE_PROCESSING; |
| 82 | + |
| 83 | + this.data = ParseObj(this.xhrLoader.responseText, this.config.flipUV); |
| 84 | + |
| 85 | + this.onProcessComplete(); |
| 86 | + } |
| 87 | + |
| 88 | +}); |
| 89 | + |
| 90 | +/** |
| 91 | + * Adds a Wavefront OBJ file, or array of OBJ files, to the current load queue. |
| 92 | + * |
| 93 | + * Note: You should ensure your 3D package has triangulated the OBJ file prior to export. |
| 94 | + * |
| 95 | + * You can call this method from within your Scene's `preload`, along with any other files you wish to load: |
| 96 | + * |
| 97 | + * ```javascript |
| 98 | + * function preload () |
| 99 | + * { |
| 100 | + * this.load.obj('ufo', 'files/spaceship.obj'); |
| 101 | + * } |
| 102 | + * ``` |
| 103 | + * |
| 104 | + * The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts, |
| 105 | + * or if it's already running, when the next free load slot becomes available. This happens automatically if you |
| 106 | + * are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued |
| 107 | + * it means you cannot use the file immediately after calling this method, but must wait for the file to complete. |
| 108 | + * The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the |
| 109 | + * Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been |
| 110 | + * loaded. |
| 111 | + * |
| 112 | + * The key must be a unique String. It is used to add the file to the global OBJ Cache upon a successful load. |
| 113 | + * The key should be unique both in terms of files being loaded and files already present in the OBJ Cache. |
| 114 | + * Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file |
| 115 | + * then remove it from the OBJ Cache first, before loading a new one. |
| 116 | + * |
| 117 | + * Instead of passing arguments you can pass a configuration object, such as: |
| 118 | + * |
| 119 | + * ```javascript |
| 120 | + * this.load.obj({ |
| 121 | + * key: 'ufo', |
| 122 | + * url: 'files/spaceship.obj', |
| 123 | + * flipUV: true |
| 124 | + * }); |
| 125 | + * ``` |
| 126 | + * |
| 127 | + * See the documentation for `Phaser.Types.Loader.FileTypes.OBJFileConfig` for more details. |
| 128 | + * |
| 129 | + * Once the file has finished loading you can access it from its Cache using its key: |
| 130 | + * |
| 131 | + * ```javascript |
| 132 | + * this.load.obj('ufo', 'files/spaceship.obj'); |
| 133 | + * // and later in your game ... |
| 134 | + * var data = this.cache.obj.get('ufo'); |
| 135 | + * ``` |
| 136 | + * |
| 137 | + * If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files |
| 138 | + * key. For example, if the prefix was `LEVEL1.` and the key was `Story` the final key will be `LEVEL1.Story` and |
| 139 | + * this is what you would use to retrieve the obj from the OBJ Cache. |
| 140 | + * |
| 141 | + * The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it. |
| 142 | + * |
| 143 | + * If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "story" |
| 144 | + * and no URL is given then the Loader will set the URL to be "story.obj". It will always add `.obj` as the extension, although |
| 145 | + * this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL. |
| 146 | + * |
| 147 | + * Note: The ability to load this type of file will only be available if the OBJ File type has been built into Phaser. |
| 148 | + * It is available in the default build but can be excluded from custom builds. |
| 149 | + * |
| 150 | + * @method Phaser.Loader.LoaderPlugin#obj |
| 151 | + * @fires Phaser.Loader.LoaderPlugin#ADD |
| 152 | + * @since 3.50.0 |
| 153 | + * |
| 154 | + * @param {(string|Phaser.Types.Loader.FileTypes.OBJFileConfig|Phaser.Types.Loader.FileTypes.OBJFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them. |
| 155 | + * @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.obj`, i.e. if `key` was "alien" then the URL will be "alien.obj". |
| 156 | + * @param {boolean} [flipUVs=true] - Flip the UV coordinates stored in the texture locations? |
| 157 | + * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings. |
| 158 | + * |
| 159 | + * @return {this} The Loader instance. |
| 160 | + */ |
| 161 | +FileTypesManager.register('obj', function (key, url, flipUVs, xhrSettings) |
| 162 | +{ |
| 163 | + if (Array.isArray(key)) |
| 164 | + { |
| 165 | + for (var i = 0; i < key.length; i++) |
| 166 | + { |
| 167 | + // If it's an array it has to be an array of Objects, so we get everything out of the 'key' object |
| 168 | + this.addFile(new OBJFile(this, key[i])); |
| 169 | + } |
| 170 | + } |
| 171 | + else |
| 172 | + { |
| 173 | + this.addFile(new OBJFile(this, key, url, flipUVs, xhrSettings)); |
| 174 | + } |
| 175 | + |
| 176 | + return this; |
| 177 | +}); |
| 178 | + |
| 179 | +module.exports = OBJFile; |
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