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TODO
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src/gameobjects/components/GetBounds.js

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@@ -192,6 +192,11 @@ var GetBounds = {
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output.width = Math.max(TLx, TRx, BLx, BRx) - output.x;
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output.height = Math.max(TLy, TRy, BLy, BRy) - output.y;
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if (this.parentContainer)
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{
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// Clearly something needs to happen here :)
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}
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return output;
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}
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