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v2-community/src/particles/arcade/Emitter.js

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@@ -476,6 +476,7 @@ Phaser.Particles.Arcade.Emitter.prototype.explode = function (lifespan, quantity
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*/
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Phaser.Particles.Arcade.Emitter.prototype.flow = function (lifespan, frequency, quantity, total, immediate) {
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if (frequency === undefined || frequency === null) { frequency = 250; }
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if (quantity === undefined || quantity === 0) { quantity = 1; }
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if (total === undefined) { total = -1; }
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if (immediate === undefined) { immediate = true; }

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