@@ -82,7 +82,7 @@ var WebGLPipeline = new Class({
8282 * [description]
8383 *
8484 * @name Phaser.Renderer.WebGL.WebGLPipeline#gl
85- * @type {[type] }
85+ * @type {WebGLRenderingContext }
8686 * @since 3.0.0
8787 */
8888 this . gl = config . gl ;
@@ -119,7 +119,7 @@ var WebGLPipeline = new Class({
119119 * [description]
120120 *
121121 * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexData
122- * @type {[type] }
122+ * @type {ArrayBuffer }
123123 * @since 3.0.0
124124 */
125125 this . vertexData = ( config . vertices ? config . vertices : new ArrayBuffer ( config . vertexCapacity * config . vertexSize ) ) ;
@@ -128,7 +128,7 @@ var WebGLPipeline = new Class({
128128 * [description]
129129 *
130130 * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexBuffer
131- * @type {[type] }
131+ * @type {WebGLBuffer }
132132 * @since 3.0.0
133133 */
134134 this . vertexBuffer = this . renderer . createVertexBuffer ( ( config . vertices ? config . vertices : this . vertexData . byteLength ) , this . gl . STREAM_DRAW ) ;
@@ -137,7 +137,7 @@ var WebGLPipeline = new Class({
137137 * [description]
138138 *
139139 * @name Phaser.Renderer.WebGL.WebGLPipeline#program
140- * @type {[type] }
140+ * @type {WebGLProgram }
141141 * @since 3.0.0
142142 */
143143 this . program = this . renderer . createProgram ( config . vertShader , config . fragShader ) ;
@@ -146,7 +146,7 @@ var WebGLPipeline = new Class({
146146 * [description]
147147 *
148148 * @name Phaser.Renderer.WebGL.WebGLPipeline#attributes
149- * @type {[type] }
149+ * @type {object }
150150 * @since 3.0.0
151151 */
152152 this . attributes = config . attributes ;
@@ -155,7 +155,7 @@ var WebGLPipeline = new Class({
155155 * [description]
156156 *
157157 * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexSize
158- * @type {[type] }
158+ * @type {int }
159159 * @since 3.0.0
160160 */
161161 this . vertexSize = config . vertexSize ;
@@ -164,7 +164,7 @@ var WebGLPipeline = new Class({
164164 * [description]
165165 *
166166 * @name Phaser.Renderer.WebGL.WebGLPipeline#topology
167- * @type {[type] }
167+ * @type {int }
168168 * @since 3.0.0
169169 */
170170 this . topology = config . topology ;
@@ -182,7 +182,7 @@ var WebGLPipeline = new Class({
182182 * This will store the amount of components of 32 bit length
183183 *
184184 * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexComponentCount
185- * @type {[type] }
185+ * @type {int }
186186 * @since 3.0.0
187187 */
188188 this . vertexComponentCount = Utils . getComponentCount ( config . attributes ) ;
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