Skip to content

Commit 2b6de35

Browse files
committed
Update CHANGELOG.md
1 parent 71bafd6 commit 2b6de35

1 file changed

Lines changed: 2 additions & 0 deletions

File tree

CHANGELOG.md

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -34,6 +34,8 @@ All of the internal functions, such as `batchQuad` and `batchSprite` have been u
3434
* `TextureTintPipeline.flush` has been rewritten to support multi-textures.
3535
* `TextureTintPipeline.flush` no longer creates a sub-array if the batch is full, but instead uses `bufferData` for speed.
3636
* `TextureTintPipeline.currentUnit` is a new property that holds the most recently assigned texture unit. Treat as read-only.
37+
* `WebGLRenderer.setTextureSource` is a new method, used by pipelines and Game Objects, that will assign a texture unit to the given Texture Source.
38+
* The `WebGLRenderer.setTexture2D` method has been updated to use the new texture unit assignment. It no longer takes the `textureUnit` or `flush` parameters and these have been removed from its method signature.
3739

3840
### WebGL ModelViewProjection API Changes
3941

0 commit comments

Comments
 (0)