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Both transparent and antialias were ignored if set to false in a Game configuration object, as the parseConfig method didn't check for falsey values (thanks @amadeusphaserjs#2302)
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@@ -315,6 +315,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
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* BitmapText would crash if it tried to render a character that didn't exist in the font set. Any character that doesn't exist in the font set now renders a space character instead.
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* BitmapText would load and parse the kerning data from the font, but would never use it when rendering. The kerning values are now applied on rendering as well (thanks @veu#2165)
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* SinglePad.callbackContext is now set through addCallbacks method (thanks @puzzud#2161)
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* Both `transparent` and `antialias` were ignored if set to `false` in a Game configuration object, as the `parseConfig` method didn't check for falsey values (thanks @amadeus#2302)
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