Commit 2e6af02
committed
AnimationManager.add no longer sets the
currentFrame property when just adding an Animation to a Sprite. The currentFrame property is now only set when the animation begins playing. This avoids the Sprite.frame and Sprite.frameName properties from returning incorrect results after adding (but not playing) an Animation. It also allows very short animations (2 frames) to play correctly without needing to loop.1 parent 42dfe21 commit 2e6af02
2 files changed
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