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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -637,6 +637,9 @@ Since v3.0.0 the Game Object `render` functions have received a parameter called
637637* ` Vector3.applyMatrix4 ` is a new method that will take a Matrix4 and apply it to the Vector3.
638638* ` Vector3.projectViewMatrix ` is a new method that multiplies the Vector3 by the given view and projection matrices.
639639* ` Vector3.unprojectViewMatrix ` is a new method that multiplies the Vector3 by the given inversed projection matrix and world matrix.
640+ * ` Matrix4.setValues ` is a new method that allows you to set all of the matrix components individually. Most internal methods now use this.
641+ * ` Matrix.multiplyToMat4 ` is a new method that multiplies a Matrix4 by the given ` src ` Matrix4 and stores the results in the ` out ` Matrix4.
642+ * ` Matrix4.fromRotationXYTranslation ` is a new method that takes the rotation and position vectors and builds this Matrix4 from them.
640643* ` Matrix4.getMaxScaleOnAxis ` is a new method that will return the maximum axis scale from the Matrix4.
641644* ` Matrix4.lookAtRH ` is a new method that will generate a right-handed look-at matrix from the given eye, target and up positions.
642645* ` Matrix4.transform ` is a new method that will generate a transform matrix from the given position and scale vectors and a rotation quaternion.
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